Tuesday, August 20th, 2013 at
This has been one of the games that I have really been looking forward to this year. While I never got into the whole Skylanders thing, I am very much a huge Disney fan. The idea of meshing pretty much everything Disney was too much to even comprehend, and the trailers showed more and more possibilities. But this game had a lot to live up to.
I think people honestly forget how big Disney is: There are the live action and animated films, nature films, theme parks, cruise lines, radio stations, record labels, retail stores, ESPN, ABC Television, Touchstone Pictures, Hollywood Pictures, Miramax, Broadway shows, ice shows…. That’s not even counting properties like Pixar, Lucasfilm (Star Wars/Indiana Jones), Marvel Comics (Spider-Man, Avengers, X-Men), Muppets, Mighty Morphin Power Rangers…. It’s a LOT of properties and potential ideas.
And that’s what they are trying to accomplish in this game.
From the opening moment the game begins, it is undeniably Disney. When you are greeted by Mickey Mouse and asked to follow him down a glowing, ever growing world, I freely admit that I started to grin as Rapunzel, Jack Skellington, Woody, Wreck-It Ralph, and others greeted me cheerfully as I Read the rest of this entry
Wednesday, July 31st, 2013 at
With any crossover multi-character game, everyone has their own wish lists. Sure, some of them make sense, others are fan wishes, and others… and just plain crazy and make zero sense whatsoever.
Having recently pre-ordered Disney Infinity for the 360, and interacting on their Facebook page (where the site mods are very interactive and responsive), I have my own ideas of what I would like to see come to the game as this as being touted as the “future” of Disney gaming, essentially replacing stand-alone titles (mixed feelings on this), and becoming Disney’s most ambitious gaming project to date.
If you didn’t know, I’m a huge Disney fan. I know a lot of of the lore and history (and have even worked with them a time or two), so I’m going to try to be pretty expansive with what I’d like to see. Disney as a company is big, and it’s easy to forget how big they are. They own ESPN, the ABC network, and licenses for Muppets, Star Wars/Indiana Jones, Marvel Comics, Power Rangers…. And that’s still a small sampling, and while it would be easy to fill just with Marvel and Star Wars alone (and I’d like Read the rest of this entry
Tuesday, July 30th, 2013 at
Whew! I’m still here, believe it or not. Truth is, I’ve been swamped with “real world” writing for nearly two months now, and free time for recreational writing has been low. But I’m trying to fix that, so here I am. I also need to delete the spam my comments section got railed with. Do people really think that form of advertising works?
I missed all of the E3 commentary. That’s not to say that I didn’t pay attention. After the show, I think my next system of choice will be a Playstation 4. Some things simply don’t sit well with me after Microsoft’s show, even with the 180 they did after being blasted by every gaming publication and critic for their “It’s our way or up yours” attitude. It’s a little frustrating as I’ve really enjoyed the quality of games on the 360. I just can’t support them this time, especially with Microsoft being so buddy-buddy with the NSA, which I don’t agree with, nor do I agree with the “always on” Kinect that swears that it’s only listening for you to say “Kinect On”.
But it’s still listening to Read the rest of this entry
Monday, June 10th, 2013 at
In the realm of video gaming, zombie titles are nothing new.
Seems like developers are just kooky for the undead buggers, which has greatly diminished their impact. The last good zombie games I’ve enjoyed were Left 4 Dead 2 from Valve, and Walking Dead from Telltale. Seriously, how many hordes of the dead can you blow away and have it still remain relevant and new?
State of Decay found a way.
This is a very different sort of zombie game. This isn’t the type of game where you just rush blindly into a zombie horde, guns blazing. Actually, that would be a very bad idea. This is a game about survival. Not only for yourself, but the people you encounter along the way. And in this game, decisions do matter.
There’s no hand holding in this game. You’re thrust into the proverbial water the second the game loads, and you learn how both zombies and living work.
You and your AI friend get your first “taste” of the outbreak out by a collection of cabins near a lake. You can either choose to fight or sneak past them, and while it’s not as relevant in this moment, Read the rest of this entry
Wednesday, May 22nd, 2013 at
To be honest, I’ve been feeling a little weird about the whole “video game” thing.
That’s not to say that I’m shutting down the site, or even *gasp* giving up gaming, it’s just that the industry feels weird now.
I keep all of my legacy consoles. I love a good arcade when I find one. I currently play things for my 3DS, Xbox 360 and Steam, as well as a few iOS games, but damn it all if I can’t figure out this new generation.
It’s like game consoles don’t want to be game consoles anymore. I really started thinking about this after the Xbox One reveal in relation to my own personal tastes in gaming. Granted, I like the idea of carrying on my profile and Gamerscore legacy. I think that’s a natural fit, but there are some things I’m not liking. All of this digital ownership that makes it seem like the User doesn’t “own” anything anymore. The “always on” Kinect somewhat creeps me out, despite assurances that privacy will be the forefront of concerns. I don’t want ads directed at me over random, private conversations. I don’t want intimate moments Read the rest of this entry
Sunday, May 12th, 2013 at
There have been few greater puzzlements on the NES than Taboo: The Sixth Sense.
One one hand, this was perhaps one of the first genuine “casual” games on the NES, as it dealt with dealing virtual tarot cards to divine fortunes.
On the other hand, it was one of the few NES games to deliver frontal nudity and images of Satan.
Bear in mind that this was before the ESRB, and Nintendo had its own self-censoring policies with dealt with profanity, religious imagery, and extreme violence. But it wasn’t perfect. Rambo said “Damn”. Crosses still snuck into a few games. One game would be healivy censored while another slipped past the radar. And then there was this title:
Rare developed this title, while my hometown’s Tradewest published this game. A game so “evil” that it came wrapped in a black cloth pouch, yet could be stored the same way as you would Top Gun or Balloon Fight. Curiously, the game promoted itself as being a “Time Machine”, though Doc Brown or the TARDIS never make an appearance. Yet this game exists, and I couldn’t tell you why.
If there are any “good” points to the game is that Read the rest of this entry