Wednesday, October 30th, 2013 at
I was a little late to the game when it came to playing the Atari Lynx. But then again, I never really owned a handheld gaming system until the Game Boy Color. That’s right: I missed the dawn of the first generation portable war.
That’s not to say that the Atari Lynx didn’t eventually catch my attention. As a kid, I would see the games on the store shelves of my local Babbage’s (before it was devoured by Gamestop), and had always wondered what it was like to play one.
I remembered it being a colorful system, having decent graphics, and a nice lineup of arcade ports. But it didn’t carry the Marios and Castlevanias and Mega Mans of the Nintendo era that caught the gaming craze of the time. I was then all about my NES and Master System, and even if I had changed my mind, the system only graced store shelves for a short time before Game Boy conquered all.
It was years later when I really got a chance to experience the Lynx. I was reminded of the system through the AtariAge Lynx Database, and after a few eBay searches, ended up with system Read the rest of this entry
Wednesday, September 18th, 2013 at
If anyone were to ask me who my favorite Disney character was, I would say without hesitation: Scrooge McDuck.
That’s within tough competition, up there with other personal favorites such as Jack Skellington, Tron, Stitch, Beast, Captain Jack Sparrow, Donald Duck, and Wreck-It Ralph. Scrooge is probably one of the most realized characters that the House of Mouse ever created (a good read of The Life and Times of Scrooge McDuck will better state this point than I ever could).
DuckTales itself came out during the “Disney Renaissance” of the late 1980’s/mid 1990’s. This was an era of Rescue Rangers, Darkwing Duck, Little Mermaid, Beauty and the Beast, Aladdin, Lion King, and also included video game titles titles published by Sega and Capcom during the 8 and 16-bit eras. Sega had Castle of Illusion. Capcom cornered the shows of the Disney Afternoon…. And of course, DuckTales for the NES.
I got it for Christmas the year it came out, and completed it within a day. Despite its relative ease, I couldn’t stop playing it. Everything meshed so well about the title, from the colorful graphics, the catchy music, and the fantastic gameplay. It was a special Read the rest of this entry
Wednesday, September 11th, 2013 at
Part of the appeal of Disney Infinity is that it expands the worlds, characters and themes of the game over time (and gameplay components). Disney has mentioned before that a lot of their upcoming properties will be introduced via the overall game instead of standalone titles. Frozen will be one of these titles, and while still unconfirmed, it wouldn’t surprise me if the upcoming Muppets and Captain America movies will hold true to this new philosophy.
Part of this has already been introduced with the Lone Ranger set. While the movie didn’t bode as well as Disney hoped, it still made it as part of the first run of movie to game content for Disney Infinity.
Regardless of how you felt about the movie, Lone Ranger is a worthwhile playset.
It holds up well as an adventure, providing 6-8 hours worth of gameplay, a whole lot of set pieces to add to the Toy Box, and is the second best playset available after Pirates of the Caribbean.
The Lone Ranger and Tonto have a lot to do, keeping up with Butch Cavendish’s gang of desperados (and to get this out of the way, no, Cavendish does not have any special heart eating Read the rest of this entry
Wednesday, September 11th, 2013 at
There are certain games from the glory days of 8 and 16-bit gaming that I can look back on and instantly get that warm, fuzzy “nostalgic” vibe about. The original Castle of Illusion game for the Sega Genesis was one such game. This was back in the days when Disney pulled out sheer magic in their games, which lost their way when Disney Interactive abandoned their animated heroes and started schlepping out the latest Disney Channel star.
But I digress.
Castle of Illusion wasn’t focused on the latest animated film or Disney Afternoon show of the time. It was an all-original game for the still young Genesis, and it was truly a remarkable title: Beautfiul graphics, wonderful music, excellent animation, and a very strange and quirky diversity in the levels and scenarios Mickey found himself in. Even if you sneered at the concept of playing a Mickey Mouse game, the sheer quality and ingeniousness of this title won you over.
So the concept of a remake had a lot to live up to. The pseudo sequel Epic Mickey: Power of Illusion for the 3DS was good, but required a lot of level grinding to survive some of the Read the rest of this entry
Wednesday, September 11th, 2013 at
I’m working on trying to get back to a more regular posting format. It’s been a long process of trying to keep updated with games, news, and more importantly, just playing them. Fortunately, I’ve been more active with gaming in the last month, so there’s a bit to write about.
Let’s start with the Gamestop Expo. that was in Las Vegas a few weeks back. I can tell you this much: It was a more than ideal place to gather StreetPass with my 3DS. It was a smaller, consumer oriented E3, but it did showcase the Xbox One, Playstation 4, and this Fall’s games. It also gave me an opportunity to shamelessly mug in some gaming scenarios:
The show was fun, and while it didn’t show anything earth-shatteringly new or exclusive, it did allow the public to get an early hands on for a lot of the upcoming titles this year.
After the Expo wrapped, Nintendo announced the 2DS…. And I thought it was an article from The Onion.
I can’t win. I must be one of the few people in the gaming community who thinks the device is a silly idea, and never had the “eye crippling” experience Read the rest of this entry
Wednesday, August 21st, 2013 at
A friend of mine invited me to check out his Oculus Rift dev kit last night.
I’ve heard a lot about it, and read articles, but like any physical accessory, you can’t really understand what it’s about until you’ve had a chance to experience it for yourself.
I sat down at my friend’s computer as he handed me the tech. It’s a sizable headseat that you strap on your head, and once fitter, he suggested that I close my eyes to really experience the full effect. Once the program ran, he told me to open my eyes.
My first impression was that you need a rotating chair to play with this. The visuals literally become your eyes. You can look up,down, and all around you in a full 360 view, and it’s unlike any other VR headset I’ve seen in that regard.
I watched a few demos of what Oculus Rift can do: One of the demos looked like a Windows screensaver on steroids as the rendered, jagged white balls slowly cruised past me. As they passed, I could look up and see them float past me, then turn around and watch the same ball pass into the distance. Read the rest of this entry