If anyone were to ask me who my favorite Disney character was, I would say without hesitation: Scrooge McDuck.
That’s within tough competition, up there with other personal favorites such as Jack Skellington, Tron, Stitch, Beast, Captain Jack Sparrow, Donald Duck, and Wreck-It Ralph. Scrooge is probably one of the most realized characters that the House of Mouse ever created (a good read of The Life and Times of Scrooge McDuck will better state this point than I ever could).
DuckTales itself came out during the “Disney Renaissance” of the late 1980’s/mid 1990’s. This was an era of Rescue Rangers, Darkwing Duck, Little Mermaid, Beauty and the Beast, Aladdin, Lion King, and also included video game titles titles published by Sega and Capcom during the 8 and 16-bit eras. Sega had Castle of Illusion. Capcom cornered the shows of the Disney Afternoon…. And of course, DuckTales for the NES.
I got it for Christmas the year it came out, and completed it within a day. Despite its relative ease, I couldn’t stop playing it. Everything meshed so well about the title, from the colorful graphics, the catchy music, and the fantastic gameplay. It was a special Read the rest of this entry
There are certain games from the glory days of 8 and 16-bit gaming that I can look back on and instantly get that warm, fuzzy “nostalgic” vibe about. The original Castle of Illusion game for the Sega Genesis was one such game. This was back in the days when Disney pulled out sheer magic in their games, which lost their way when Disney Interactive abandoned their animated heroes and started schlepping out the latest Disney Channel star.
But I digress.
Castle of Illusion wasn’t focused on the latest animated film or Disney Afternoon show of the time. It was an all-original game for the still young Genesis, and it was truly a remarkable title: Beautfiul graphics, wonderful music, excellent animation, and a very strange and quirky diversity in the levels and scenarios Mickey found himself in. Even if you sneered at the concept of playing a Mickey Mouse game, the sheer quality and ingeniousness of this title won you over.
So the concept of a remake had a lot to live up to. The pseudo sequel Epic Mickey: Power of Illusion for the 3DS was good, but required a lot of level grinding to survive some of the Read the rest of this entry
In the realm of video gaming, zombie titles are nothing new.
Seems like developers are just kooky for the undead buggers, which has greatly diminished their impact. The last good zombie games I’ve enjoyed were Left 4 Dead 2 from Valve, and Walking Dead from Telltale. Seriously, how many hordes of the dead can you blow away and have it still remain relevant and new?
State of Decay found a way.
This is a very different sort of zombie game. This isn’t the type of game where you just rush blindly into a zombie horde, guns blazing. Actually, that would be a very bad idea. This is a game about survival. Not only for yourself, but the people you encounter along the way. And in this game, decisions do matter.
There’s no hand holding in this game. You’re thrust into the proverbial water the second the game loads, and you learn how both zombies and living work.
You and your AI friend get your first “taste” of the outbreak out by a collection of cabins near a lake. You can either choose to fight or sneak past them, and while it’s not as relevant in this moment, Read the rest of this entry
I was late to the Minecraft game. Sure, I’ve heard about the “build anything you want” premise that the game has, but being more a MacBook person, I never got around to trying the title on PC.
That changed when the game came to the Xbox 360.
This version of the title is essentially “Minecraft Lite”, a smaller version of the PC world, with less mod options. For those unfamiliar with the game, it’s basically a giant virtual Lego set. Even moreso than than the actual Lego games (although Lego has created an official Lego Minecraft set). It’s a world where you can create, break down, relocate, and is fueled by the power of your imagination. It almost sounds like a marketing tagline, doesn’t it? But at least it’s true.
Pretty much everything can be affected in the world. If not reused in its original form, the elements can be used to create something else. It’s a world of ice and oceans, caves and mountains, forests and beaches. And it’s populated by a number of unusual inhabitants. When you start the game, you are very much on your own. No tools, nothing to Read the rest of this entry
Long-time readers may have noted a few years back that I mentioned a title called The Simpsons Arcade. It surprised me that a few hadn’t heard of the title, but considering the still dying arcades, and the fact that the arcade game never came to consoles (only a personal computer or two at the time), I suppose that it was understandable.
Recent readers may have noticed that just last entry I mentioned certain titles just ending up in “Licensing Hell”, meaning that companies lose the rights to popular film, comic, sports association, and TV characters, so chances of seeing certain titles are nil to none. I figured that this particular title was just simply one of those casualties.
And then guess what just randomly popped out of nowhere?
Like the X-Men and Teenage Mutant Ninja Turtles games before it, Konami pulled out another beat ’em up based on the long-running dysfunctional family. I fondly have memories of going to the local Movieland after school (my local hometown video store had an amazing arcade) and playing as Bart until one day a group of students and I beat the game. Not that it was easy. Like other games of the time, it was designed to Read the rest of this entry