At this point, I don’t care what the game is like. This commercial for it is solid gold:
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I wait for moments like this. This was one of my favorite NES games of all-time. And Capcom is publishing it. And WayForward is doing it.
The specs on it are also right up my alley.
First a sequel to Castle of Illusion and now this…..
Rescue Rangers next, please. That’s all I can say.
It’s an unusual title to be sure, but bear with with me.
I’ve long publicized my love for Epic Mickey, the Wii exclusive Mickey Mouse title from designer Warren Spector. Sure, it was pretty exciting in that it not only brought back Mickey Mouse as a video gaming hero (Anyone with a NES or Genesis can understand why that was such a big deal), but it fed into my love of Disney history.
Epic Mickey 2, now a multi-console title, looks to be great. Fully voiced characters, more Disney lore, and a musical, of all things. It sounds pretty exciting, and my faith is tested on which version to get, as Junction Point is still making the Wii version the lead SKU.
And then the 3DS version titled Epic Mickey: The Power of Illusion was announced.
But I’m getting ahead of myself now. For you see, my title actually does have a point. Scrooge McDuck has both faced the Phantom Blot and heard of the Wasteland very recently, thanks to Warren Spector’s run on the DuckTales comic. This particular menace was faced by not only Scrooge, but also Darkwing Duck and related cast teamed up with Duckburg’s finest Read the rest of this entry
Older gamers might remember a game back from 1984 called Spy Vs. Spy, based off of the MAD magazine mini-comic that placed Black Spy Vs. White Spy in a series of espionage that usually resulted in at least, being bested by the other, or at worst, being killed by a clever and goofy booby trap.
The game came out for a number of personal computers of the time, as well as the 8-bit consoles. It was popular enough to warrant two sequels (one set in the jungle, the other in the Artic), and a new game for the Playstation 2/Xbox.
History lesson aside, Warner Bros. looks like they are set to bring it back for iOS:
Too early to call it either way, but given Warner Bros. track record, it looks… interesting to say the least.
I’ll be curious to see the actual gameplay.
I’ve been waiting 20 years for a sequel to this game.
As far as I’ve been concerned, the original Kid Icarus for the NES never got the credit it deserved. Sure, it had bottomless pits that any given fall could mean instant death. And yes, there were enemies that could rob you blind of your power-ups, forcing you either to trudge through substantially weakened, or just commit suicide to restart the level. Not to mention the Grim Reaper that was quite scary for a little sprite, calling down hordes of Reaperettes. And the Eggplant Wizard? He really was as bad as the rumors suggested. One false move meant you had to again traverse an already difficult dungeon powerless in hopes of finding a hospital.
But I was extremely fond of the game, and found the difficulty survivable.
There was a lot to like, and a lot of weird: Great music, odd enemies, different gameplay styles, a credit card to hold on making purchases, a secret code for store discounts. It was weird, and wacky and wonderful.
The Game Boy sequel wasn’t that bad, either. But I was still more partial to the first game, and Read the rest of this entry
3DS continues to stay on the right track by introducing demos for games in their eShop (now if only they would tidy up the format, we’d really be in business). Regardless, the ‘Shop in question has introduced a demo of Resident Evil: Revelations.
I gave up playing the demo for RE5. It just felt frustrating and too non-Resident Evil for me. And don’t even get me started on that stupid knife….
Yet here I am with a new game, and I liked this one.
The first thing I noticed is that the “claustrophobic” feel from the original game is back. Cramped corridors, that sense of dread in opening a new door, random beasts jumping out of you while inside a room. I don’t know what to make of the new creatures in this game, but they were far more inspiring, and I uttered an expletive or two as I ran out of ammo and had to run (okay, so I’m a terrible shot).
The “scare” feeling was back. The tension felt higher instead of “Oh geez, another nasty looking thing shambling towards me.” My time was hoping that the next door I opened wasn’t going to have some Read the rest of this entry