transformers Archives

As I mentioned in my last entry, for whatever reason, it’s apparently very hard to make a Transformers game.

I personally don’t get that, as the subject matter would seemingly lend itself to the video game medium. There’s a good game once in a blue Cybertron moon, such as Atari’s attempt for the Playstation 2, or the surprisingly good game on the iPhone, but there’s also such “winners” as the Famicom version.

Along with poor video game translations, there’s also been a billion story variants, some more popular than others. I’m a G1 fan myself, as it relates to my own childhood, and this is about as close to revisiting those days as it gets.

Both Autobots and Decepticons are instantly recognizable (unlike those horribly indecipherable Michael Bay renditions), and the story, while reinventing some aspects, does an excellent job of introducing some elements from both the original series and the animated film. It’s been said that Hasbro is wanting to revamp the origin story of the Transformers with this storyline, and I’d actually be okay with that. There’s a difference between fanboyism and genuine love for the source material, and High Moon gives some great visual and aural Read the rest of this entry

My Recent Gaming Habits.

It’s been a while since I’ve actually talked about what I’ve been doing in terms of gaming lately. Oh sure, I’ve posted links and videos and what have you, but what of my own personal gaming habits? What am I playing these days, and what have I collected?

I ended up getting invited to a Halo 3 match last night the moment I powered up my 360. I don’t play a lot of Halo, as I’m not one of those “OMG HALOZ!!!1” players. It’s a decent enough game, and one of those “requisite” starter titles for the system, but after I beat it two years back, I put it away.

I will say, however, that I am impressed with the level of customization that you can do for Deathmatch. From “Juggernaut” to “Infection” to tweaking of the physics, the level of creativity is honestly up to the players. For example, the most fun I’ve ever had with the title was maximizing the jumping and speed and playing with nothing but gravity hammers, and slow walking, high jumping, charged laser only deathmatches. Sitting with a group of friends, the outcomes were hilarious and more satisfying than just Read the rest of this entry

Transformers G1: Awakening: Post-Script

For as obvious as the license would be in application to video gaming, there’s simply no real “good” Transformers games.

One of the few exceptions is Atari’s Transformers title on the Playstation 2 some years back, and the new War for Cybertron looks promising, though that’s more on High Moon Studio’s credentials than Activision’s predilection for taking great franchises and grinding them into oblivion. But for all of the games released, you would think someone could get the concept right.

I’m not a huge Transformers fan, per se. I really enjoyed the old ’80’s show, and yes, I got teary eyed at Optimus Prime’s fate in the original movie (not those horrible Michael Bay abominations that barely pass for cinema) when I was a kid. But even in light of my lack of major fandom, I always wanted a game that could do the concept of robots turning into vehicles justice. How could that not make for great action gaming?

Imagine my surprise when I played an iPhone game based on the old ‘bots from my youth.

While not an action game, it’s a surprisingly competent RTS game. The game itself is filled with authentic musical cues and transformation noises, Read the rest of this entry

Transformers: War For Cybertron Trailer.

Ordinarily, I’d “poo poo” anything Activision does of late, and I’ve never understood why they’ve never been able to make a decent game based off a license seemingly as perfect for video games as Transformers (save for Atari’s PS2 version), but this trailer admittedly looks cool:

THIS is how the movies should have been. Different, but instantly recognizable designs, no lame, emo “human connection” story perspective, lots of fighting, and again, the robots don’t look like modern art threw up.

Nice to see Peter Cullen returning as Optimus Prime. I wish they had gotten Frank Welker. This looks to be similar to how Batman: Arkham Asylum was presented, and if it turns out that good, I’m all for it. Nice to see some respectful nods to those classic cartoons.

Otherwise, I’ve been playing Bioshock 2 of late. I’ve got some thoughts to share on that, and the return to Rapture.

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