Sunday, December 2nd, 2012 at 3:31 pm
A friend tipped me onto this game a few weeks back, but with my busy schedule of late, I hadn’t gotten a chance to sit down with it, much less review it. Now that I’ve done the playing needed to actually discuss the game, I am able to give an honest to goodness opinion.
At its core, the best way to describe Cargo Commander is an action puzzler. Taking the role of one of these said Commanders, your role is to draw in abandoned containers and extract the goodies from the hold using the various tools at your disposal. All of this grants you supplies and ammo and the ability to complete the task at hand to go on to the next level.
Of course this means that you won’t be doing this easily. There are the requisite alien creatures bent on killing you, to which you can utilize one of your weapons or the environment itself to wipe them out. And yet, they are not the most dangerous thing you face in the game….
Black holes. There you are, minding your own business and peacefully commanding cargo, when one of these rips will form and suck the Read the rest of this entry
Saturday, May 15th, 2010 at 9:22 pm
Having worked for MacPlay in the early 2000’s, I am well versed in the minuscule, but incredibly devoted Mac gaming community.
There are only a few companies that have been “brave” enough to support the platform over the years, and many of those companies specialized in license acquisitions from other companies. I.E., MacPlay did some things with Activision, Bioware, Disney, Interplay and a few other companies, same as other companies following suit.
But really, the gaming options were limited even then, and seemed to have grown smaller over the years. While I didn’t participate in the community chats after I left, I’d imagine that the problems I were aware of never went away.
I got a MacBook from my Dad the Christmas of 2007, the last gift he ever gave me before he passed. I still use the computer to this day (and currently right now), but I never factored in the platform as a gaming system. iPhone seemed more like a gaming platform than their own full-scale computers, a concept somewhat foreign to me, having gamed my heart out on the Apple IIc.
And then came Steam.
Leave it to Valve to give an actual shot in the arm for any Read the rest of this entry