Wednesday, May 8th, 2013 at 5:45 pm
Unless you’ve been living under a rock (man), two of video game’s most famous blue characters have come together for a comic book team-up adventure thanks to Archie Comics.
Mega MAn meets Sonic the Hedgehog, and of course do battle before they team up against all of their respective foes in one big battle.
The comic, if you haven’t seen it, is pretty fun and works better than you would believe. One would hope so, as it’s been hyped for months. So far so good….
Which really got me thinking about the whole concept of the idea, as well as where video games are today. To be candid, I don’t see why Sega and Capcom just don’t go ahead and do this as some 2D platforming mega adventure. It’s not an impossible concept as Crash Bandicoot and Spyro the Dragon did something similar years ago on Game Boy Advance:
The concepts are more similar when compared. Both the main antagonists, Dr. Wily and Dr. Robotnik (yeah, I said Robotnik, not Eggman) are both robot creating evil scientists bent on taking over the world. Mega Man hates spikes. Sonic hates water. Both games are filled with these obstacles. Read the rest of this entry
Thursday, October 25th, 2012 at 10:18 pm
Tonight, I got to see a preview of Wreck-It Ralph in 3D.
If you want the short of it, it’s now one of my “Top 10” Disney animated films.
The long of it, however, is best explained for a number of reasons. And you can start with the poster:
Basically, this is Toy Story for video games. What happens when the arcade closes for the night?
This movie has a TON of cameos, making Captain N: The Game Master look pale by comparison. You can spot dozens of games in the 30 year time progression of the arcade, from Star Wars to Teenage Mutant Ninja Turtles, to a virtual “Who’s Who” of classics. That’s nothing to say of the cameos of characters running around in “Game Central Station”. These two scenes alone are going to cause a lot of frame by frame scanning when it comes to home video. One cameo moment actually shocked me how “true to character” they were. I won’t reveal anything, but there are a few delightful nods. Surprisingly, however, is how devoid of Nintendo this movie is. Yes, Bowser is in there, and there are two other nods, but Nintendo was Read the rest of this entry
Friday, June 24th, 2011 at 5:04 am
And so, a single, 2D level of Sonic Generations came out on the 360 today, with cute, chubby Sonic, instead of the leaner more “extreme” Sonic (I seem to be using the word “extreme” a lot in my posts of late. If I speak of parachute pants and M.C. Hammer, be sure to shake me back into reality, will you?).
As the game loaded after the cheerful and familiar opening theme of the first Sonic game, I found myself repeating “Please don’t suck”, as I braced myself for whatever may happen. I’ve walked this path too many times before, and each time Sega promises “It’s going to get better” is usually met with varying degrees of success.
Well, I’ll be…. It didn’t suck.
Sonic Generations features a much tighter feel of play control in that one Green Hill Zone. Sonic hopped and bopped through the stage, and I never once got angry when I missed a jump or lost rings, as I felt that was more my error. I’m not used to playing a game that feels like the Genesis games, and had prepared for floaty controls.
There are some 2.5D effects, but it’s very much a 2D platformer at Read the rest of this entry
Sunday, May 29th, 2011 at 4:50 am
I’ve been on the “outs” with the hedgehog of late.
It’s hard to believe that Sonic is turning 20 this year. Good Lord. It just messes with you when you realize that much time has passed from that lazy Summer in 1991 when I alternated between the first Sonic game, and Sega’s equally fun Spider-Man title for the Genesis. But here we are.
And a lot of things have changed since then. The little blue guy has seen how many sequels and spin-offs now, strolling well into Mega Man territory with the sheer amount of games, but unlike Mario, which (back then, anyway) seemed a little more reserved in spin-off titles, Sonic was everywhere. Perhaps too much so at some points.
Outside of the 16-bit sequels, the Sega CD game, and perhaps Sonic’s first 3D Adventure outing, most sequels lost their way, either promoting stupid gimmicks, a never-ending expanding cast of quickly forgettable side characters, and the loss of that “’90’s attitude” he was so well known for. Even Sonic the Hedgehog 4 just missed… something (I attribute that to those goofy physics they slapped in the game).
Heck, the most fun I’ve had with Read the rest of this entry
Thursday, May 19th, 2011 at 4:18 am
The Sega fan is/was such a different creature than the Nintendo fan. For the 1980’s/1990’s, you chose one side: Nintendo or Sega. I made like Switzerland, and actually enjoyed both. There was always something “edgy” about Sega. Their games had “attitude”, which was so popular in the 1990’s, and so different that what passes for those terms today.
The Sega Master System, though lacking the 3rd party support that Nintendo had (largely due to the near-monopoly The Big N had on the gaming industry back in the day), still produced some quirky and unique titles, one of the most standout being the original Phantasy Star, which blew away most 16-bit offerings. And who could forget Alex Kidd and Fantasy Zone? Sega also had a number of notable arcade titles, such as Space Harrier, Shinobi, Outrun, Altered Beast, Golden Axe….
But Sega didn’t really find their foothold until the Genesis. It was here where we saw sequels to most of those beloved titles, as well as introducing newcomers like Ecco the Dolphin, ToeJam & Earl, Streets of Rage, and of course, Sonic the Hedgehog.
32X and Sega CD struggled, as did the Saturn, but it still brought Read the rest of this entry
Thursday, January 21st, 2010 at 12:31 am
Happy 2010, all!
I apologize for my absence, but it’s been a hectic time for me, what with finally seeing an end to the “House Saga” that took over life as I knew it.
So I’m posting now from my new abode, and life seems to be getting back to normal.
You know, it’s surprising how much I’ve grown to love the Digital Comics feature on the PSP. I think it’s a great feature, and well worth the money. For starters, I would have never discovered IDW Publishing’s marvelous Aleister Arcane comic. I do think Marvel is dropping the ball, though. So many great series, and they’re focusing more on random snippets of its history instead of a more comprehensive library, not to mention they are the most pricey on the service.
I also downloaded the Lunar demo, which is a very nice update of one of my favorite classic RPGs. I’ll have to keep an eye on it as it gets closer to release.
Also, I’ve noticed more (read: new or re-released) movie UMDs in stores of late. That’s a little surprising to me. Overall, I’m a little surprised to be into my PSP more these days.
Speaking of Read the rest of this entry