Wednesday, September 11th, 2013 at 5:32 pm
There are certain games from the glory days of 8 and 16-bit gaming that I can look back on and instantly get that warm, fuzzy “nostalgic” vibe about. The original Castle of Illusion game for the Sega Genesis was one such game. This was back in the days when Disney pulled out sheer magic in their games, which lost their way when Disney Interactive abandoned their animated heroes and started schlepping out the latest Disney Channel star.
But I digress.
Castle of Illusion wasn’t focused on the latest animated film or Disney Afternoon show of the time. It was an all-original game for the still young Genesis, and it was truly a remarkable title: Beautfiul graphics, wonderful music, excellent animation, and a very strange and quirky diversity in the levels and scenarios Mickey found himself in. Even if you sneered at the concept of playing a Mickey Mouse game, the sheer quality and ingeniousness of this title won you over.
So the concept of a remake had a lot to live up to. The pseudo sequel Epic Mickey: Power of Illusion for the 3DS was good, but required a lot of level grinding to survive some of the Read the rest of this entry
Sunday, December 2nd, 2012 at 5:18 pm
I’m getting a little better on the whole posting thing. I don’t know what it is with me and this year. I barely have any time to write anything these days, much less on here.
But I have been busy on Twitter, of all things. I’m usually not the biggest Twitter enthusiast, but it just seems better to post bite-size chunks right now.
But I have been gaming again, which is good.
Let’s see, I’ve picked up a few games: Sonic Generations and Sonic & All-Stars Racing Transformed for Xbox 360, Epic Mickey 2 for Wii, Epic Mickey: Power of Illusion for 3DS, and took advantage of the Fall Steam sale, where I raked in a few Lucasarts point and click titles, Binding of Isaac, realMyst, and a few more. Again, where to find the time….
(Here’s my Steam profile, by the way, in case you wish to add me.)
Gaming interest wise, I’ve been on a Sega kick of late. It seems like Sega is getting back to embracing its roots again, which is refreshing. I loved the Master System, Genesis, and Dreamcast, and looking back, they really did provide some innovative content that Nintendo never did. That’s Read the rest of this entry
Thursday, October 25th, 2012 at 10:18 pm
Tonight, I got to see a preview of Wreck-It Ralph in 3D.
If you want the short of it, it’s now one of my “Top 10” Disney animated films.
The long of it, however, is best explained for a number of reasons. And you can start with the poster:
Basically, this is Toy Story for video games. What happens when the arcade closes for the night?
This movie has a TON of cameos, making Captain N: The Game Master look pale by comparison. You can spot dozens of games in the 30 year time progression of the arcade, from Star Wars to Teenage Mutant Ninja Turtles, to a virtual “Who’s Who” of classics. That’s nothing to say of the cameos of characters running around in “Game Central Station”. These two scenes alone are going to cause a lot of frame by frame scanning when it comes to home video. One cameo moment actually shocked me how “true to character” they were. I won’t reveal anything, but there are a few delightful nods. Surprisingly, however, is how devoid of Nintendo this movie is. Yes, Bowser is in there, and there are two other nods, but Nintendo was Read the rest of this entry
Sunday, March 18th, 2012 at 3:00 pm
I’m still on the fence about the whole “Virtual Console” thing. While I was initially very excited about the whole concept and initial execution on the Wii, the total mishandling, content stoppage, and the recent game removals have soured me from ever utilizing the service on the Wii again.
And now that a similar service has been on the 3DS, I still remain skeptical. Sure there are Game Boy games, and Game Boy Color games, and now NES games (which I think have replaced the idea of the Turbo Duo ever appearing on the service due to Hudson being bought out by Konami, and the mass content removals on the Wii), but there are a LOT of games on those three consoles alone. And I mean well over a thousand potential titles. Well, more “hundreds”, I suppose with all the licensing issues. But do we really need Home Alone for the Game Boy?
Now, finally after almost a year, we have Game Gear titles. The Game Gear was Sega’s attempt to take on the Game Boy back in the 8-bit days. It was essentially a portable Master System, but boasted full screen color at the cost Read the rest of this entry
Friday, June 24th, 2011 at 5:04 am
And so, a single, 2D level of Sonic Generations came out on the 360 today, with cute, chubby Sonic, instead of the leaner more “extreme” Sonic (I seem to be using the word “extreme” a lot in my posts of late. If I speak of parachute pants and M.C. Hammer, be sure to shake me back into reality, will you?).
As the game loaded after the cheerful and familiar opening theme of the first Sonic game, I found myself repeating “Please don’t suck”, as I braced myself for whatever may happen. I’ve walked this path too many times before, and each time Sega promises “It’s going to get better” is usually met with varying degrees of success.
Well, I’ll be…. It didn’t suck.
Sonic Generations features a much tighter feel of play control in that one Green Hill Zone. Sonic hopped and bopped through the stage, and I never once got angry when I missed a jump or lost rings, as I felt that was more my error. I’m not used to playing a game that feels like the Genesis games, and had prepared for floaty controls.
There are some 2.5D effects, but it’s very much a 2D platformer at Read the rest of this entry
Sunday, May 29th, 2011 at 4:50 am
I’ve been on the “outs” with the hedgehog of late.
It’s hard to believe that Sonic is turning 20 this year. Good Lord. It just messes with you when you realize that much time has passed from that lazy Summer in 1991 when I alternated between the first Sonic game, and Sega’s equally fun Spider-Man title for the Genesis. But here we are.
And a lot of things have changed since then. The little blue guy has seen how many sequels and spin-offs now, strolling well into Mega Man territory with the sheer amount of games, but unlike Mario, which (back then, anyway) seemed a little more reserved in spin-off titles, Sonic was everywhere. Perhaps too much so at some points.
Outside of the 16-bit sequels, the Sega CD game, and perhaps Sonic’s first 3D Adventure outing, most sequels lost their way, either promoting stupid gimmicks, a never-ending expanding cast of quickly forgettable side characters, and the loss of that “’90’s attitude” he was so well known for. Even Sonic the Hedgehog 4 just missed… something (I attribute that to those goofy physics they slapped in the game).
Heck, the most fun I’ve had with Read the rest of this entry