If anyone were to ask me who my favorite Disney character was, I would say without hesitation: Scrooge McDuck.
That’s within tough competition, up there with other personal favorites such as Jack Skellington, Tron, Stitch, Beast, Captain Jack Sparrow, Donald Duck, and Wreck-It Ralph. Scrooge is probably one of the most realized characters that the House of Mouse ever created (a good read of The Life and Times of Scrooge McDuck will better state this point than I ever could).
DuckTales itself came out during the “Disney Renaissance” of the late 1980’s/mid 1990’s. This was an era of Rescue Rangers, Darkwing Duck, Little Mermaid, Beauty and the Beast, Aladdin, Lion King, and also included video game titles titles published by Sega and Capcom during the 8 and 16-bit eras. Sega had Castle of Illusion. Capcom cornered the shows of the Disney Afternoon…. And of course, DuckTales for the NES.
I got it for Christmas the year it came out, and completed it within a day. Despite its relative ease, I couldn’t stop playing it. Everything meshed so well about the title, from the colorful graphics, the catchy music, and the fantastic gameplay. It was a special Read the rest of this entry
2012 has been the year of sequels that I thought would never happen.
First Kid Icarus: Uprising, and now, Epic Mickey: Power of Illusion, which is a direct sequel to Sega’s Castle of Illusion Starring Mickey Mouse. While Kid Icarus was a whole new experience, Epic Mickey stays very much true to its 2D side-scrolling roots, with a bit of its modern namesake thrown in.
The nods to the original games are strong: The jumping/bonking sound effects, the little mushroom enemies, certain animations, the cheery music from the original game’s first level…. The developers were fans of the 1990 classic, and it shows. This game took me back to a much younger age, happy with my Genesis.
That’s not to say that it plays exactly like Castle of Illusion. There’s some Epic Mickey influence as well, most notably the magical paintbrush with its ability to create and destroy the environment. It’s not as heavy as in the console Epic Mickey games, but what it does is clever and well used. But basic drawing talent is needed in order to make properly functioning items. At least there’s no time limit or enemies attacking you while you’re trying Read the rest of this entry
It’s an unusual title to be sure, but bear with with me.
I’ve long publicized my love for Epic Mickey, the Wii exclusive Mickey Mouse title from designer Warren Spector. Sure, it was pretty exciting in that it not only brought back Mickey Mouse as a video gaming hero (Anyone with a NES or Genesis can understand why that was such a big deal), but it fed into my love of Disney history.
Epic Mickey 2, now a multi-console title, looks to be great. Fully voiced characters, more Disney lore, and a musical, of all things. It sounds pretty exciting, and my faith is tested on which version to get, as Junction Point is still making the Wii version the lead SKU.
And then the 3DS version titled Epic Mickey: The Power of Illusion was announced.
But I’m getting ahead of myself now. For you see, my title actually does have a point. Scrooge McDuck has both faced the Phantom Blot and heard of the Wasteland very recently, thanks to Warren Spector’s run on the DuckTales comic. This particular menace was faced by not only Scrooge, but also Darkwing Duck and related cast teamed up with Duckburg’s finest Read the rest of this entry
I’m going to present a different sort of review for this particular entry.
As I mentioned about two months ago, DuckTales the comic was coming this month, and was penned by Epic Mickey‘s resident Disney fan, Warren Spector. While this is seemingly a bit of a “breaking format” for my usual type of entries, any kid with a NES back in the 1990’s would tell you otherwise.
The Disney Afternoon was a 2 hour block of animated shows featuring new or reimagined Disney characters going on series of action adventures from Chip ‘N’ Dale Rescue Rangers, TaleSpin, Darkwing Duck, and of course, old Scrooge’s adventures. With each show came out a usually excellent game from Capcom within a year, so not only could you watch the shows, you could play them.
I actually did read the first story arc of the updated Rescue Rangers, and they make a very direct reference to its gamesake in the second issue (which made me smile, as I loved that game), but to prevent myself from going too far off my intended subject matter, let’s get back to the ducks.
For those of you that played Epic Mickey (and shame on you for those that didn’t, as it truly was one of the best Wii games of 2010), you may have caught wind that designer Warren Spector is a big Disney fan. Actually, make that a HUGE Disney fan. Those who actually played through Mickey Mouse’s last romp and a know a little something about Disney history is general, know that this love was well verified within each and every level of the game. I could gush endlessly about the brilliance of Epic Mickey, but I’d be getting off subject.
Long before Mickey stepped onto retail shelves, however, Warren kept going on and on about how he’d love Disney to give him the reins to make a DuckTales game. Again, I salivated, considering how much I loved the old NES Capcom classic, the Scrooge McDuck comics (which I can highly recommend), and well, Spector proved that he’s no fluke, and he would likely bring as much to the table as Don Rosa and Carl Barks.