Unless you’ve been living under a rock (man), two of video game’s most famous blue characters have come together for a comic book team-up adventure thanks to Archie Comics.
Mega MAn meets Sonic the Hedgehog, and of course do battle before they team up against all of their respective foes in one big battle.
The comic, if you haven’t seen it, is pretty fun and works better than you would believe. One would hope so, as it’s been hyped for months. So far so good….
Which really got me thinking about the whole concept of the idea, as well as where video games are today. To be candid, I don’t see why Sega and Capcom just don’t go ahead and do this as some 2D platforming mega adventure. It’s not an impossible concept as Crash Bandicoot and Spyro the Dragon did something similar years ago on Game Boy Advance:
The concepts are more similar when compared. Both the main antagonists, Dr. Wily and Dr. Robotnik (yeah, I said Robotnik, not Eggman) are both robot creating evil scientists bent on taking over the world. Mega Man hates spikes. Sonic hates water. Both games are filled with these obstacles. Read the rest of this entry
Is this LittleBigPlanet with Mega Man characters? Is this like Super Smash Bros.? I’m fascinated by this pseudo-Pixar/claymation looking video, with its multiple art styles and possible platforming gameplay.
Apparently, all will be revealed at Comic-Con. I can’t believe I’m this hyped for a game I know so little about.
The end is great. Does it age me that I actually had the robot in the final seconds of the video?
For the better part of last week, I’ve been playing Star Wars: The Force Unleashed. The reviews for it have been average at best, but I’m having fun with it, largely for the graphics, good control, the great acting, and the storyline that puts the Prequel-era movies to shame. Sure, I’ve seen some graphic glitches, the character’s gotten stuck a few times, and the game actually crashed on me once, but is the game as a whole bad? No. Not at all. But it could have stood to use a little more “polish”. I’m sure announcing to lay the whole team off a few months before the game was complete is the result of some of these glitches, but what they accomplished was great overall. Lucasarts finally made a character not from the movies interesting (see “Rookie 1” from the Rebel Assault series).
The Wii version obviously lacks the graphical “wow” and alters the storyline (not to mention the characters move like mannequins in cutscenes, losing all their facial expression and subtle body movements that make them look more human), but the control is cool and responsive, and is actually quite fun to play. Read the rest of this entry
It seems that the father we evolve, the more we want to stay close to the same thing. I think that’s why re-issues, gaming compilations and downloadable content have done so well in the past. There are just certain games that never get old and will always have a place in gamer’s hearts.
Re-imagining a game,especially a classic arcade title, is always a little harder. For me, my first exposure was Tempest 2000 on the Atari Jaguar, one of the small handful of games on the system that actually stood out in a positive light. Tempest 2000 was a great combination of trippy visuals, a great soundtrack (which I ordered from Atari and still have to this day), and all the frantic gameplay of the original. At that point, we as gamers were making our transition from SNES and Genesis to Playstation and Saturn. One wouldn’t think that revitalizing concepts that were 10, 15, eventually 20 year old games would be that hard. And yet, for the countless streams of “remakes” that we got in the late ’90’s and early 2000’s, it proved that most developers really had no concept of what made these arcade Read the rest of this entry
The Dread Pirate Guy
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