There’s no gentle way to say it, so I’ll just say it.
I absolutely hated Mario Kart Wii.
Sure, it had some interesting tracks, and the Wii Wheel was amusing, as you would want motion control in a game like this, but I couldn’t not fathom the dishonest difficulty. There was nothing worse than being in first place, only to be blue-shelled into oblivion into last place, as Toad merrily zipped past you. The “punishment” doled out for skilled players was unbalanced, unreasonable and frustrating, even against the computer, of all things. It was one blue shell too many that made me set down my controller to walk away and never look back.
Sure the blue shells are in the 3DS version, but they don’t seem to enrage me as much.
Mario Kart 7, perhaps the least inspired of the named titles in the franchise, is actually good fun, and a throwback to more of the regular DS version (my favorite in the series). There’s a little bit of difficulty wonk, but at least I feel like I have a chance to recover, and in some cases, can. That’s all I really asked for.
The 3D is a nice effect in Read the rest of this entry