“Those who cannot learn from history are doomed to repeat it.” – GEORGE SANTAYANA

An appropriate lead-in for my first subject in the new feature of what makes up a “good” game. As I’ve mentioned before, I’m going to use my longevity as a player as well as my industry experience to provide some insight on what people need to consider when thinking about creating a game. This is an interactive feature, so I encourage questions and feedback.

I decided to go with the history aspect of gaming as the first entry. When creating a game, is it important to know the background and evolution of gaming as a whole, or can it just be good enough to simply take a concept and run with the current technology? In my estimation, I’d say that it is important to at least have a general understanding of the beginning, even if the technology is outdated.

Look at the inspiration gained from music and film. Most concepts for modern pieces are built upon later ideas, and the same holds true here. Everything comes from previously established ideas. While there are new twists and different interpretations in today’s theme, looking back Read the rest of this entry