Tuesday, July 15th, 2014 at 1:52 pm
As the end of the year draws ever closer, and Super Smash Bros. Wii U/3DS draws closer, we’re starting to see the end of the character roster. Yesterday’s update was extremely Fire Emblem heavy (what, no love for Golden Sun or Xenoblade?), and last month’s Pac-Man announcement (especially classic arcade Pac-Man, no less) made me giddy with prime geekery glee), but we all have our ideas on who we would like to see, and I’m no different.
I start this by saying my list is no less right and wrong than anyone else’s. I do have my “dream” contenders I’d like to see. But I’m also going to try and approach it more realistically. That means I won’t be asking for the inclusion of several hundreds of characters worth of Pokemon, on Naruto, or Dragon Ball Z, or Shrek(?), or various household items. I think people forget what Super Smash Bros. ultimately is: It’s a love letter to video games. It’s also a playable history of the medium, and of course it’s going to be Nintendo-centric. The third-party characters they have previously chosen, have all made sense to the context of Nintendo: The Read the rest of this entry
Sunday, April 15th, 2012 at 7:29 pm
Don’t feel too horribly bad if you missed out on the Kid Icarus: Uprising AR Card event at certain Gamestops possibly in your area.
I almost didn’t hear of it myself, if Joystiq hadn’t stepped in.
The event wasn’t the most publicized thing in the world, but sure enough, at least two Gamestops within a few miles (and not my usual ones) were holding events to get new, free cards. Considering how hard the cards are to get under normal circumstances, I couldn’t resist.
It wasn’t an epic event, but it was nice to talk shop with a Nintendo rep, and it’s good to seeing Nintendo being active (if discreet), about continued promotion of the game.
Now, here’s where the “Aw, nuts” part of missing out can be somewhat alleviated in case you missed out.
1.) There is another event with all new cards (confirmed) on May 12.
2.) I have two (maybe three) extra packs to give away to my readers.
How do you get your hands on one, you ask? Fairly easy, but there is a little work involved. In the comments section, I want you to come up with an idea. I’d like to do a collaborative piece or two Read the rest of this entry
Sunday, March 25th, 2012 at 9:17 pm
It’s hard to believe that this moment has come. The reason that I purchased my 3DS last year is finally here, so people must be wondering what I think.
Before I begin, let me tell you a story….
I got my NES back in 1987, and sure, I got the expected Mario/Zelda/Duck Hunt/Ghosts ‘N’ Goblins fare, but Kid Icarus was an unusual happenstance. I used to spend the weekends with my Grandmother, who was a neat, eccentric lady who would often give me an allowance of $3.00 when we would go shopping. Three bucks today doesn’t buy much, but back then, that was a comic book or two, or a few rounds of Paperboy or Indiana Jones and the Temple of Doom at the mall’s arcade (Yes, I know I’m old). During one of our visits to K-Mart, I saw that silver NES box, and got excited. It was an “Adventure Series” game, and certainly, that had to be good, right?
On a whim, I asked my Grandma if I could have the game. Never hurts to ask, right? And to my surprise, she said “Yes”, marking one of the few few video games that she ever Read the rest of this entry
Tuesday, March 13th, 2012 at 10:31 pm
I’ve been waiting 20 years for a sequel to this game.
As far as I’ve been concerned, the original Kid Icarus for the NES never got the credit it deserved. Sure, it had bottomless pits that any given fall could mean instant death. And yes, there were enemies that could rob you blind of your power-ups, forcing you either to trudge through substantially weakened, or just commit suicide to restart the level. Not to mention the Grim Reaper that was quite scary for a little sprite, calling down hordes of Reaperettes. And the Eggplant Wizard? He really was as bad as the rumors suggested. One false move meant you had to again traverse an already difficult dungeon powerless in hopes of finding a hospital.
But I was extremely fond of the game, and found the difficulty survivable.
There was a lot to like, and a lot of weird: Great music, odd enemies, different gameplay styles, a credit card to hold on making purchases, a secret code for store discounts. It was weird, and wacky and wonderful.
The Game Boy sequel wasn’t that bad, either. But I was still more partial to the first game, and Read the rest of this entry