He-Man: The Most Powerful Game in the Universe is a long title. In fact, it ranks up there with the Penny Arcade games as one of the most drawn-out game titles in existence, so from here on out, I’m just calling the game He-Man, because I doubt that I’ll ever meet another person who will call this by its full title.
But that’s okay.
He-Man is a surprisingly very fun game. For all its popularity in the 1980’s and even the resurgence in the 2000’s (and the cult following on Matty Collector), it’s never really gotten a decent video game. Or sure, there was the one for Intellivision/Atari 2600, and a Game Boy Advance title, but that was pretty much it. Shame too, considering the rich and creative universe this series has.
He-Man for iPad/iPhone is a very fun title. It plays similar to the old arcade classic Rastan, where the muscle-bound Eternian sets out to fight Skeletor, Hordak, and a handful of classic minions. Along the way, He-Man fights Horde Troopers, robots, skeletons, bat, sorcerers, and a few other beasties.
Graphically, the game looks great. It’s colorful, well animated, and varied with the environments. It looks Read the rest of this entry
Never in my days would I have ever thought that I would write a review of the best worst movie I’ve ever seen. I’m so happy right now.
A little run-down about Manos: It’s a 1966 film that a fertilizer salesman made on a bet. A family gets lost on vacation and ends up visiting a hotel sort of thing run by the supposed satyr Torgo and his mysterious Master. Along the way, the family’s dog gets killed, there’s a lot of standing around, a couple inexplicably makes out a few miles down the road during the entire movie, the Master’s multiple wives get into a few catfights, more of that crazy Torgo, and I guess it resolves in some way or another. Hell, it just does, and you have to accept that.
Forgotten until Mystery Science Theater 3000 brought a whole new audience to it, it’s the only film that Dr. Forrester and TV’s Frank actually apologized for showing, it’s so bad.
But they just released a video game about this oddball of a film. And how is it?
While my opinions of my time working with Midway have been touched upon here, I wanted to get a little more into the history of some of those titles. I always had a soft spot for two major areas of their games: The Mortal Kombat series, and their arcade classics. How could you not have a fond reverence for titles such as Defender, Robotron: 2084, Joust, Rampage, Spy Hunter and others? Not to mention in 1996 when they acquired most of Atari’s arcade classics like Gauntlet, Paperboy, and Marble Madness. I say “most” because somewhere along the way, Midway lost publishing rights to a handful of these titles, and they reverted back to “new” Atari. I never got the full story of what happened there. One day, we were publishing Asteroids, Centipede, and Crystal Castles, and then one day, we weren’t.
But I loved this series largely because of my fondness for preserving the history of gaming. Certainly, both Arcade’s Greatest Hits and Midway Arcade Treasures highlighted some real gems, but as the series progressed, the already basic interfaces got even more simplistic, and the last compilation just seemed like an afterthought to toss a Read the rest of this entry
If you don’t know who Mr. Bill is, then you weren’t around in the 1970’s/early 1980’s.
Back from the actual classic days of Saturday Night Live, Mr. Bill was a clay character who usually ran afoul of some torture perpetrated by the evil Sluggo and Mr. Hand. Low-brow comedy at its best.
Inexplicably, Capcom has decided to make a game of this character some 30 years later is a surprisingly addictive title, Mr. Bill.
What the Hell. I’m a bit of a minor sadist, and it was 99 cents to launch Mr. Bill through traps and obstacles to reach the finish line. There’s even a “Zombie Mode” coming just in time for Halloween.
Why someone would jump on the licensing train for Mr. Bill is just as puzzling as to how this game is as catchy as it is. I admit to chuckling maliciously as Mr. Bill screamed his trademark “Oh nooooooooo” as he got dismembered, melted, splatted, and everything else, but again, low-brow humor. For 99 cents.
Surprisingly addictive, and fun to get people to stare at you in public as you kill a little clay man over and over and over.
I don’t know what it is about online gaming sites lately.
Both Kotaku and GamesRadar have been less than kind in their opinion of the edutainment classic, Oregon Trail. While it’s certainly antiquated by today’s standards, it still retains a good deal of charm, and the updated Gameloft version is a very nice upgrade. Is it a bad game? Certainly not. They must have hated computer class in grade school.
But now we get So Long, Oregon.
It certainly adds a previously missing action element to the game, as you make your wagon and oxen do flips off of mountains and shooting at wild animals without getting out of your covered wagon. You also still get typhoid, so all frontier related diseases remain seemingly intact.
For two bucks, I may have to check this out. If anything, so I can backflip my wagon off of Chimney Rock.
There’s a whole series of these guides on the iPhone, from Atari, Colecovision, Sega Master System, and several other older consoles.
The interface is pretty nice, if simple. It shows a nice screenshot of selected game along with the cover art, as well as a general price range of what you should expect to pay on average for a game.
There’s a few inaccuracies (such as calling Tengen games Tecmo), but the list looks fairly complete, and I always was something of a database enthusiast.
At 99 cents, it’s pretty reasonable to check out gaming history, and remember what games came out for a system when grumbling that the Virtual Console still has plenty of good games that it could release, but doesn’t.