indie games Archives

Manos: The Hands of Fate: Post-Script.

Manos… the HANDS of Fate….

Never in my days would I have ever thought that I would write a review of the best worst movie I’ve ever seen. I’m so happy right now.

A little run-down about Manos: It’s a 1966 film that a fertilizer salesman made on a bet. A family gets lost on vacation and ends up visiting a hotel sort of thing run by the supposed satyr Torgo and his mysterious Master. Along the way, the family’s dog gets killed, there’s a lot of standing around, a couple inexplicably makes out a few miles down the road during the entire movie, the Master’s multiple wives get into a few catfights, more of that crazy Torgo, and I guess it resolves in some way or another. Hell, it just does, and you have to accept that.

Forgotten until Mystery Science Theater 3000 brought a whole new audience to it, it’s the only film that Dr. Forrester and TV’s Frank actually apologized for showing, it’s so bad.

But they just released a video game about this oddball of a film. And how is it?

It’s actually really good.

No. Seriously.

The game is set in the style of a NES Read the rest of this entry

Perfect Strangers: The Video Game.

Back in the 1980’s ABC had a block of Friday night sitcoms under their “TGIF” banner. It was largely a series of goofy, inoffensive shows with content that stuck with you even if you claim not to remember it.

And now, after all these years, one of the shows has a video game based around it.

Funny thing, really. You’ve just never realized that you really wanted a game based around the literal translation of the Perfect Strangers title theme. And now, I realize that I actually have wanted a video game based off of this very subject.

Sad part is, I’ve already played it a few times now. What’s more, I actually want to play it again after this post.

Remember Owlboy?

Owlboy is a game that I heard about what feels like years ago.

The game itself looks pretty, like one of those Genesis games that I spent hours with:

That, and I’ve largely just reverted to playing 2D platformers and neo-retro style games. It’s funny that the farther we go out in technology, the more inclined I am go go back to the classic styles.

Anyway, I think Owlboy was supposed to be out in 2009. I keep hoping it will eventually see the light of day.

Zombonie.

I had a nice evening using the “Party” feature on the 360’s Netflix player. There’s real fun to be had watching Mystery Science Theater 3000, while having your and friend’s avatars mock a crappy movie.

That said, onto the real meat of my post. A friend of mine by the name of Jared Yaeger is putting out a new game for the iPod/iTouch called Zombonie.

It’s already gotten a nice little article written up on it, and the artwork looks promising. See for yourself:

How can you not appreciate the poetry to be found in running over the undead in something that resurfaces ice vital for any ice skating and hockey occasion? Did I mention that it’s cheaper than a trip to a cemetery? If this doesn’t entice you, then there’s just no helping you in life.

The official site is found here. Jared and his team have been working hard on this project, so I want to throw my support into backing what looks like a fun indie game. So stop by and say hello!

Original Gaming: Where Has It Gone?

There’s been a trend in movies lately that has been a little troubling to me: Rehashes. It’s not a new trend by any means, but it seems that a number of popular franchises that have been around for 20, 30, or more years are being touted as the “next big thing”, when all I can do is scratch my head and wonder “Where is the new stuff?”

While some are good, others make you wonder why they are relaunching so much stuff we’ve already visited and revisited before. “How does this tie into a gaming blog”, you ask? It’s a common issue in the gaming industry as well, and I can’t help but wonder if perhaps the gaming industry is becoming more and more tapped for ideas.

Sure, we’ve gotten new types of games (I think the most original content is being found more on the digital download front), and even established genres get some new twists on a classic formula, but we as gamers seem to be stuck in a rut: First-person shooters, MMOS, music/rhythm games, and party/mini-games. How many games in these four genres alone do we see each year?

Then there is also the “remake” phase. Read the rest of this entry

Providing Your Own Solution.

Last year, I talked about Crayon Physics, an interesting little puzzler where the User draws objects in a crayon style to help get a red ball to a yellow star. It came to iPhone recently, and while I don’t play a lot of games on my phone (it’s my phone, for the main reason, and I don’t want to run down my battery, not to mention I own a DS and PSP), I was intrigued enough to check this one out.

The most appealing of the game is the ease of use. Draw a line or make a shape, it becomes part of the playfield. At first, I was a little daunted. “What is the right shape”, I kept wondering to myself, before getting into it. And then I realized that there is no “wrong” shape. The “right” shape is what you want it to be.

When dealing with puzzles in games, if one really thinks about it, the player not only has to solve the problem, but solve the solution that the developer has laid out (shoot the creature in the eye, bomb this spot, jump on the creature five times, find the piece of paper Read the rest of this entry

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