Wednesday, August 12th, 2009 at 6:04 am
Or more likely, return to the days of old.
I’ve always been a fan of Lucasarts. I used to love their past library of titles, both computer and console. But it’s been a while since the company has captured my attention like it used to. Sure, I enjoyed the LEGO Star Wars and Indiana Jones games, and actually was a big fan of Force Unleashed (mostly for the story, and barring the Star Destroyer control level). But my biggest love for the company was in the 1990’s with PC titles like Jedi Knight and X-Wing Vs. TIE Fighter, and the fare for the SNES, Nintendo 64, and the Rogue Squadron games for the Gamecube.
For quite some time now, Lucasarts has been exclusively focusing on games based off the Star Wars prequels for a while, and as a result, a lot of their original titles just simply went on hiatus. Fortunately, it seems that Lucasarts has been remembering more of its roots over the Summer.
It’s always something of a double edged sword when it comes to a company re-releasing their back catalog. If a company doesn’t release their older, out of print games, then Read the rest of this entry
Sunday, May 31st, 2009 at 7:37 am
I read a few weeks back that Lucasarts was putting out a sequel to LEGO Indiana Jones. Inevitably, I knew this would mean touching upon Kingdom of the Crystal Skull.
Crystal Skull was not my favorite Indy film. It was goofy, way too CG laden, and I just don’t share the man-crush that Spielberg has for Shia LeBouf. At least the game would have the benefit of said goofiness being intentional in this rendition of the story.
But there’s no way that Crystal Skull could make up the whole game, and I doubt they can whip two new movies out of thin air, unless they wanted to touch upon The Young Indiana Jones Chronicles. Sadly, that’s not the case.
The rest of the game’s content looks to touch upon area of the original trilogy not covered before (which I thought the first game was fairly comprehensive). And then they mentioned the feature that has pushed this title into a “curiously interested” factor.
A level editor.
The concept seems novel, and really, it’s one of the few “new” areas that they actually have left for the LEGO adventure games. It could be fun, but then there is one application Read the rest of this entry