bioshock Archives

Bioshock Infinite: Post-Script.

I decided to wait on doing this review until I actually finished the game, but my workload backed up, and playing games took a backseat to… everything else. The sad part was that I was so close to completing it, had I pushed on for another two hours, I could have finished weeks ago. But finish I did, and here is that review.

Bioshock Infinite doesn’t take place in the underwater city of Rapture as found in the first two titles. While I was surprised to see a revisitation in the second game, this one takes to the air in the floating city of Columbia, and is set even earlier in the timeline. For the third game in the series, the relation to the first two games is not apparent for a long time. Sure, there are upgrades that alter your character’s DNA with unnatural abilities, and the game itself plays out as a first person adventure, but the similarities seem to end there… at first.

Booker DeWitt is a detective sent to find a girl named Elizabeth. There are mentions of “wiping away debts”, and a sense of vaguery found in the previous two titles. Read the rest of this entry

Latest Gaming News.

I’m working on trying to get back to a more regular posting format. It’s been a long process of trying to keep updated with games, news, and more importantly, just playing them. Fortunately, I’ve been more active with gaming in the last month, so there’s a bit to write about.

Let’s start with the Gamestop Expo. that was in Las Vegas a few weeks back. I can tell you this much: It was a more than ideal place to gather StreetPass with my 3DS. It was a smaller, consumer oriented E3, but it did showcase the Xbox One, Playstation 4, and this Fall’s games. It also gave me an opportunity to shamelessly mug in some gaming scenarios:

The show was fun, and while it didn’t show anything earth-shatteringly new or exclusive, it did allow the public to get an early hands on for a lot of the upcoming titles this year.

After the Expo wrapped, Nintendo announced the 2DS…. And I thought it was an article from The Onion.

I can’t win. I must be one of the few people in the gaming community who thinks the device is a silly idea, and never had the “eye crippling” experience Read the rest of this entry

Bioshock Infinite Announced.

When I completed Bioshock 2, I felt the series needed to end on that note, as I referred to it as an “impossible sequel”: One that shouldn’t be made, and yet, beat the conventions and actually turned out to be a satisfying sequel, er, prequel.

Upon completion of Bioshock 2, I made a note that a third game shouldn’t be made, and Rapture shouldn’t be explored again.

And yet they did. Making it another prequel (so the chronological timeline is Infinite, Bioshock 2, then Bioshock), and while no longer bound to the oceanic Rapture, we’re taken to the city in the sky, Columbia.

And darn it all if I’m not intrigued yet again.

2K Games seems to know what they’re doing: Another utopian city gone to Hell. Another Big Daddy type monster running around, and this time, a new partner. Will this game be another excellent entry? Will I still be saying “No more” at the conclusion of this game and bow out to purchase the next installment anyway?

I guess we’ll find out soon enough.

Bioshock 2: Post-Script.

I finished Bioshock 2’s single-player campaign today, and wanted to give my commentary without getting into spoiler territory for those of you playing it, or considering picking it up.

I loved the original Bioshock. For a game set in a first-person setting, it would be easy to dismiss it as another shooter, when it has more in common with the Metroid Prime series. The first game was a brilliant morality play based on the freedom of free will and choice, all set in an art deco-styled dystopian madhouse. The game said what it needed to, and if it had remained a standalone entry, I would have been fine with it. But it was popular, and sold well, and in the world of video gaming, that means “sequel”.

Naturally, I was hesitant about the return to Rapture. After all, what more could be said? And the sequel had players in the diving suit of a Big Daddy, no less. The title’s mindless, yet tragic behemoth. How could playing as a mentally neutered brute maintain the intrigue of the original title without it resorting to a free for all of mindless violence?

I’ll be damned. They found Read the rest of this entry

Transformers: War For Cybertron Trailer.

Ordinarily, I’d “poo poo” anything Activision does of late, and I’ve never understood why they’ve never been able to make a decent game based off a license seemingly as perfect for video games as Transformers (save for Atari’s PS2 version), but this trailer admittedly looks cool:

THIS is how the movies should have been. Different, but instantly recognizable designs, no lame, emo “human connection” story perspective, lots of fighting, and again, the robots don’t look like modern art threw up.

Nice to see Peter Cullen returning as Optimus Prime. I wish they had gotten Frank Welker. This looks to be similar to how Batman: Arkham Asylum was presented, and if it turns out that good, I’m all for it. Nice to see some respectful nods to those classic cartoons.

Otherwise, I’ve been playing Bioshock 2 of late. I’ve got some thoughts to share on that, and the return to Rapture.

Coolest Bioshock Cosplay Ever.

Now that’s how you create a “Big Daddy”:

The rest of the pics can be found here.

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