Unless you’ve been living under a rock (man), two of video game’s most famous blue characters have come together for a comic book team-up adventure thanks to Archie Comics.
Mega MAn meets Sonic the Hedgehog, and of course do battle before they team up against all of their respective foes in one big battle.
The comic, if you haven’t seen it, is pretty fun and works better than you would believe. One would hope so, as it’s been hyped for months. So far so good….
Which really got me thinking about the whole concept of the idea, as well as where video games are today. To be candid, I don’t see why Sega and Capcom just don’t go ahead and do this as some 2D platforming mega adventure. It’s not an impossible concept as Crash Bandicoot and Spyro the Dragon did something similar years ago on Game Boy Advance:
The concepts are more similar when compared. Both the main antagonists, Dr. Wily and Dr. Robotnik (yeah, I said Robotnik, not Eggman) are both robot creating evil scientists bent on taking over the world. Mega Man hates spikes. Sonic hates water. Both games are filled with these obstacles. Read the rest of this entry
I finally caved and got New Super Mario Bros. 2 for the 3DS a few weeks back. I had so many other games on my plate that this game took a backseat, which is surprising because I’m usually right on board for a Mario game. Especially a 2D one.
But there’s something… hard to describe in regards to my feelings on the New Super Mario Bros. series. I liked the DS one as “old was new” and it was the first real Mario side-scroller since Super Mario World.
The Wii one was alright, and I’ll admit I was excited for the novelty of four players at once, though I REALLY wanted this for the character selection:
Nintendo makes a fortune off of nostalgia and “tried and true”. I’ll never understand the yellow and blue Toad thing.
And the Wii U game is certainly very colorful and pretty, but since the initial “wow” factor of the original game, and ultimately culminating with the 3DS title, I’ve reached one conclusion:
The New Super Mario Bros. series are my least favorite adventures of the famed Italian plumber.
I’ve always had a weird history with Double Dragon.
As a kid, I always felt like that I had no choice but to like it. The NES game was not a bad title by any means, and I still love the beat ‘em up genre to this day, but I grew up in a small town in Texas, that also happened to be the place where the company Tradewest was housed. “Small town pride” made it somewhat obligatory that I support this game. The funny part of such devotion is that years later, when I grew up, the company became Williams, then Midway. So I ended up eventually working with the company and its legacy titles.
So yes, I know Double Dragon quite well.
And I’ve watched it go through a lot of changes. Double Dragon went through the 8 and 16 bit eras, changed publishers back and forth a few times, and even teamed up with Battletoads at one point. It was one of the first, but Streets of Rage and Teenage Mutant Ninja Turtles (and later Castle Crashers and Scott Pilgrim) improved the formula, and the original series was just set aside.
I’m getting a little better on the whole posting thing. I don’t know what it is with me and this year. I barely have any time to write anything these days, much less on here.
But I have been busy on Twitter, of all things. I’m usually not the biggest Twitter enthusiast, but it just seems better to post bite-size chunks right now.
But I have been gaming again, which is good.
Let’s see, I’ve picked up a few games: Sonic Generations and Sonic & All-Stars Racing Transformed for Xbox 360, Epic Mickey 2 for Wii, Epic Mickey: Power of Illusion for 3DS, and took advantage of the Fall Steam sale, where I raked in a few Lucasarts point and click titles, Binding of Isaac, realMyst, and a few more. Again, where to find the time….
Gaming interest wise, I’ve been on a Sega kick of late. It seems like Sega is getting back to embracing its roots again, which is refreshing. I loved the Master System, Genesis, and Dreamcast, and looking back, they really did provide some innovative content that Nintendo never did. That’s Read the rest of this entry
He-Man: The Most Powerful Game in the Universe is a long title. In fact, it ranks up there with the Penny Arcade games as one of the most drawn-out game titles in existence, so from here on out, I’m just calling the game He-Man, because I doubt that I’ll ever meet another person who will call this by its full title.
But that’s okay.
He-Man is a surprisingly very fun game. For all its popularity in the 1980′s and even the resurgence in the 2000′s (and the cult following on Matty Collector), it’s never really gotten a decent video game. Or sure, there was the one for Intellivision/Atari 2600, and a Game Boy Advance title, but that was pretty much it. Shame too, considering the rich and creative universe this series has.
He-Man for iPad/iPhone is a very fun title. It plays similar to the old arcade classic Rastan, where the muscle-bound Eternian sets out to fight Skeletor, Hordak, and a handful of classic minions. Along the way, He-Man fights Horde Troopers, robots, skeletons, bat, sorcerers, and a few other beasties.
Graphically, the game looks great. It’s colorful, well animated, and varied with the environments. It looks Read the rest of this entry