Archive for July, 2014

Goat Simulator: Post-Script.

Long time readers of my site know that many years ago, I held a near-decade job within the video game biz as a member of Quality Assurance (or in other words, a tester). I played some fun enough games. Other games… well, not so much. But the time from prototype to retail form was a long and perilous road, often eating months of my life at a time. With long hours and waning sanity during “crunch mode”, one had to think outside the box or exploit various glitches within the vilest of games to keep one’s sanity. And sometimes, just sometimes, you could find the most hilarious of things within those games.

Goat Simulator is kind of like that.

At best, this game may actually still be in its “Beta” stage. In some circles of discussion, it might actually be “Alpha”. Let’s get to the point here: It’s glitchy. The physics are massively broken. The music is ridiculous and stupid. The character animations are laughable. Little makes sense. And it’s a hodgepodge of random events that just don’t connect together in any meaningful way. Ordinarily as a gamer, I’d be Read the rest of this entry

Super Smash Bros. Wii U/3DS Wishlist.

As the end of the year draws ever closer, and Super Smash Bros. Wii U/3DS draws closer, we’re starting to see the end of the character roster. Yesterday’s update was extremely Fire Emblem heavy (what, no love for Golden Sun or Xenoblade?), and last month’s Pac-Man announcement (especially classic arcade Pac-Man, no less) made me giddy with prime geekery glee), but we all have our ideas on who we would like to see, and I’m no different.

I start this by saying my list is no less right and wrong than anyone else’s. I do have my “dream” contenders I’d like to see. But I’m also going to try and approach it more realistically. That means I won’t be asking for the inclusion of several hundreds of characters worth of Pokemon, on Naruto, or Dragon Ball Z, or Shrek(?), or various household items. I think people forget what Super Smash Bros. ultimately is: It’s a love letter to video games. It’s also a playable history of the medium, and of course it’s going to be Nintendo-centric. The third-party characters they have previously chosen, have all made sense to the context of Nintendo: The Read the rest of this entry

Shovel Knight: Post-Script.

For those that grew up in the Nintendo Entertainment System (NES) era, not through emulators, re-releases, thrift shop finds, or hand-me downs from an older sibling, well know how innocent and special that time was. It’s very different than gaming now, or even in the mid to late 1990’s with the advent of the internet. It was an era of tip trading through friends at school, sage advice of that one person who made it one level farther than you, and waiting for that next issue of Gamepro, or Electronic Gaming Monthly, or the holiest grail of all: That month’s issue of Nintendo Power. We didn’t have hand holding or tutorials. Once you pressed “Start”, it was go time, only you and your skills to navigate through whatever obstacles lay ahead.

Shovel Knight feels like that. It’s not a game designed to be like a NES game, or was inspired by 8-bit gameplay, or a tribute to the “popular” concepts of the era. This is a proper NES title from the height and popularity of the era… although someone forgot to release it until 2014.

I’ll get this out of the way: It cheats a little. Read the rest of this entry

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