Part of the appeal of Disney Infinity is that it expands the worlds, characters and themes of the game over time (and gameplay components). Disney has mentioned before that a lot of their upcoming properties will be introduced via the overall game instead of standalone titles. Frozen will be one of these titles, and while still unconfirmed, it wouldn’t surprise me if the upcoming Muppets and Captain America movies will hold true to this new philosophy.

Part of this has already been introduced with the Lone Ranger set. While the movie didn’t bode as well as Disney hoped, it still made it as part of the first run of movie to game content for Disney Infinity.

Regardless of how you felt about the movie, Lone Ranger is a worthwhile playset.

It holds up well as an adventure, providing 6-8 hours worth of gameplay, a whole lot of set pieces to add to the Toy Box, and is the second best playset available after Pirates of the Caribbean.

The Lone Ranger and Tonto have a lot to do, keeping up with Butch Cavendish’s gang of desperados (and to get this out of the way, no, Cavendish does not have any special heart eating special moves). Instead, they act like proper rustlers, causing problems for the railroad, stealing supplies, terrorizing townsfolk… all good fun.

The Lone Ranger himself keeps to his quirky gunslinging style, hitting things as the result of ricochets instead of direct gunfire. It’s a clever addition of personality to the game. Tonto, Scout, and Silver are also well represented.

Missions really start as you assemble the railroad and find the various cars. It can be a little time consuming, and somewhat frustrating if you don’t stop the train in time to make changes, as that’s a wait for the train to go around the whole track. But there are plenty of things to do, ranging from shooting targets, running races, hunting down special Native American artifacts, opening blockades…. The only mission set that gets tedious is the Ringmaster’s constant and indecisive requests for performing animals: “I want this! No I don’t! Yes I do!” And for some reason, Cavendish and his men are utterly obsessed with the lone circus elephant in the game. “They’ve stolen the elephant again!” *sigh* Really? But this is an issue common to Disney Infinity. Despite all the variety in missions, each world fixates on one tedious “thing”, and multiples those missions more than others.

Graphics are nice and diverse. There’s a lot of hidden areas to discover, and a nice variety of towns. Missions and tasks vary according to the day and night cycle. And the power-ups are fun.

The biggest glaring omission, however, is the Lone Ranger’s theme. The William Tell Overture does not play once during gameplay (except for a brief section of the piece that you would blink or miss to hear). With Disney Infinity‘s care and attention to detail, I was disappointed that they didn’t use this more than obvious piece for at least part of the soundtrack. The incidental music, however, was good, however a little “rock” heavy.

I had fun with my brief visit with Lone Ranger. He and Tonto do seem a little out of place next to Mr. Incredible and Mike, and you can tell Disney was really expecting the movie to do well, so this will likely be one of those quirky one-offs in this growing series, but I did appreciate the action and exploration.

If you need a new playset fix for Disney Infinity, this is a worthwhile adventure.

Be Sociable, Share!

Tagged with:

Filed under: post-script