At this point, I don’t care what the game is like. This commercial for it is solid gold:
Archive for March, 2013
It’s hard to believe that it’s been two years since the North American release of the 3DS. I could go on and retouch on the history of the device, the initial drought of games, the price drop, etc., but that’s all be covered before.
What I would like to focus on is Year 1 to Year 2, the changes that have come with the 3DS, and my overall thoughts on the system.
Everyone has their own ideas and opinions on how one of their favorite companies should be run. Whether it’s games released, critiques on decisions made, or just an overall attitude. It’s part of being a fan (or fanboy). For me, the 3DS represents everything I love about Nintendo the company. There’s a real sense of fun around the system that I felt the Wii was lacking. The Wii’s attitude was to tell you have much fun you are having and the numerous smiles it will put on your face. You can’t tell someone how to be happy. You have to find ways to make it happen.
The 3DS focuses on a few things that create those happy smiles: The resurrection of beloved titles Read the rest of this entry
There have been a lot of articles on the ‘net lately in regard to the Wii U’s struggles in finding a foothold (and sales) in the market. Of all times for the Wii U to succeed, this is where it needs to shine before the next Xbox and Playstation come out. And when you think about it, this is no different from the initial struggles that the 3DS had when it first came out (and look where that is today). Nintendo should have seen this coming and better prepared for it. Honestly, I saw this coming years ago.
But how could its current issues ever have been a problem? Wasn’t the original Wii one of the highest selling systems of all time? Don’t monumental sales equal “quality”? No, and that’s where a lot of companies in this industry fail, and Nintendo itself isn’t immune to such hubris. That’s where I want to touch on the original Wii, and what set the stage for its current struggles.
When the Wii came out in the Fall of 2006, it was a sales sensation. Everyone wanted one. Stores couldn’t keep them in stock for years, and Read the rest of this entry
I finally caved and got New Super Mario Bros. 2 for the 3DS a few weeks back. I had so many other games on my plate that this game took a backseat, which is surprising because I’m usually right on board for a Mario game. Especially a 2D one.
But there’s something… hard to describe in regards to my feelings on the New Super Mario Bros. series. I liked the DS one as “old was new” and it was the first real Mario side-scroller since Super Mario World.
The Wii one was alright, and I’ll admit I was excited for the novelty of four players at once, though I REALLY wanted this for the character selection:
Nintendo makes a fortune off of nostalgia and “tried and true”. I’ll never understand the yellow and blue Toad thing.
And the Wii U game is certainly very colorful and pretty, but since the initial “wow” factor of the original game, and ultimately culminating with the 3DS title, I’ve reached one conclusion:
The New Super Mario Bros. series are my least favorite adventures of the famed Italian plumber.
Don’t get me wrong: The game is fun, and it plays heavily off of Super Mario Bros. 3 nostalgia Read the rest of this entry
I wait for moments like this. This was one of my favorite NES games of all-time. And Capcom is publishing it. And WayForward is doing it.
The specs on it are also right up my alley.
First a sequel to Castle of Illusion and now this…..
Rescue Rangers next, please. That’s all I can say.
I’ve always had a weird history with Double Dragon.
As a kid, I always felt like that I had no choice but to like it. The NES game was not a bad title by any means, and I still love the beat ’em up genre to this day, but I grew up in a small town in Texas, that also happened to be the place where the company Tradewest was housed. “Small town pride” made it somewhat obligatory that I support this game. The funny part of such devotion is that years later, when I grew up, the company became Williams, then Midway. So I ended up eventually working with the company and its legacy titles.
So yes, I know Double Dragon quite well.
And I’ve watched it go through a lot of changes. Double Dragon went through the 8 and 16 bit eras, changed publishers back and forth a few times, and even teamed up with Battletoads at one point. It was one of the first, but Streets of Rage and Teenage Mutant Ninja Turtles (and later Castle Crashers and Scott Pilgrim) improved the formula, and the original series was just set aside.
That said, I freaking love Read the rest of this entry