I’ve been waiting 20 years for a sequel to this game.

As far as I’ve been concerned, the original Kid Icarus for the NES never got the credit it deserved. Sure, it had bottomless pits that any given fall could mean instant death. And yes, there were enemies that could rob you blind of your power-ups, forcing you either to trudge through substantially weakened, or just commit suicide to restart the level. Not to mention the Grim Reaper that was quite scary for a little sprite, calling down hordes of Reaperettes. And the Eggplant Wizard? He really was as bad as the rumors suggested. One false move meant you had to again traverse an already difficult dungeon powerless in hopes of finding a hospital.

But I was extremely fond of the game, and found the difficulty survivable.

There was a lot to like, and a lot of weird: Great music, odd enemies, different gameplay styles, a credit card to hold on making purchases, a secret code for store discounts. It was weird, and wacky and wonderful.

The Game Boy sequel wasn’t that bad, either. But I was still more partial to the first game, and after Of Myths and Monsters, the series went silent. Oh sure, there was a hint of a sequel on the SNES thanks to the old magazine GameFan, but it never happened.

And now Kid Icarus is back, and I couldn’t be happier. When Pit flew out in E3 2010 and offered a cheery “Sorry to keep you waiting”, that one game cemented my want to purchase a 3DS.

And Nintendo has done a remarkable job in promoting the title. It’s everywhere: Commercials, magazine coverage, a fun series of videos on the Nintendo Video Channel, a whole series of collectible AR cards (here are a few Club Nintendo exclusives, by the way), and great reviews. Famitsu gave it a perfect 40/40 score.

And the videos look fun. The whole game looks fun, actually. From the old favorite foes(?) to new ones (the Tempura Wizard looks to create all new nightmares), tons of nods to the original game, vehicles, tons of weapons, the 3D Classics version of the original game, and included stand….

And it just looks goofy.

In a good way, though. Metroid and Legend of Zelda are definitely Nintendo’s “serious” adventure games. Super Mario Bros. isn’t really goofy or serious (though Rosalina’s tale in Super Mario Galaxy was surprisingly and emotionally resonant in an unexpected way). Mario presents a giant world for you to look at and then invites you to go play in it and see what you can find. Pit? He is chatty. And full of puns. And easily Nintendo’s most verbal character to date. And I’m okay with that. Whereas I think Samus and Link should be silent protagonists in a world full of voices, and a little Mario goes a long way, Pit’s conversations with Palutena are ridiculous. But I chuckled. I found it funny, and fitting for the utter weirdness that the series has always had inherent to it. It’s a shame they didn’t get a chance to really play with that in Super Smash Bros. Brawl.

So yes, I bought a 3DS just to play Kid Icarus: Uprising. I am refraining from chomping at the bit in anticipation for this title. It’s vastly different from the hard-as-nails 2D platformers that I knew from my youth, but hey, Metroid Prime took a huge deviation from form, and it all turned out okay. This game has been in development for far too long, and has gotten too much of an exciting build-up to suck this late in the game. I don’t really get as crazy excited for games as I used to, but it’s always fun when I do.

I am ready. Long live Pit. Long live Kid Icarus.

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