Mortal Kombat (2011): Post-Script.
After months of talking about it, referencing “the old days”, and hoping for the best, what is the final word about the new Mortal Kombat? What did I learn about the story, the content, the play mechanics, and everything else that goes with it?
This may well be one of the best fighting games I have ever played.
And if that’s not enough, it may be the best Mortal Kombat to date. There’s a lot to like about this reboot. The amount of content and things to do is damn-near staggering. You’ll be playing this one for a while, and it’s going to take you even longer to unearth all of the hidden secrets in the game.
My favorite entry in the series was always Part 3. It may be “nostalgia blinders” due to it was my entry into the gaming industry. But I was good at it. Very good. So good that I could hang off the top of the arcade machine upside down and beat Shao Kahn. So good that I’d playtest Mortal Kombat Trilogy with one of the steering wheel peripherals. You do something for 8-12 hours a day, 5-6 days a week, you’re going to get creative. This new version plays like Part 3. The only thing missing is the “Run” button.
Gone are the watered down moves and Fatalities. And the lame characters. And the weak storyline, and the convoluted combos taking the emphasis off the special moves. Good-bye to superfluous “Krypt” material and “Vs.” codes, now replaced with useful things to do in the same format. And so long to the removal of the earlier title’s “dark” humor and lame dialogue. What you get is this:
After the events of MK7 (Armageddon), Shao Kahn has killed everyone. Everyone. All that’s left is Raiden, then insane and with the self-righteousness pushing well into “Evil” territory. With a final desperate move, he sends a cryptic psychic message back to his earlier self before the first tournament takes place in hopes that he can avoid this fate (and I don’t blame him).
I find this intro almost a parable for what Midway did to the series (and all of its other franchises) at the end, and Warner Bros.’ attempt to set things right by going back to the beginning. Intentional or not, the irony was not lost on me. And with this newfound knowledge, we’re given the events of the first three games, but Raiden’s luck isn’t as beneficial as “The WB” was in starting over.
In fact, things go in a very different direction by the time we get to the end of the third game’s storyline. New paths are forged, wild events unfold, and it fills in a lot of blanks from all of the games’ pevious backstories. Nods to Sub-Zero’s adventure? Yup. That lame banter from Shaolin Monks between Kung Lao and Liu Kang about the “girlfriend” argument? Almost there, but they twist the dialogue at the last second, and I found myself laughing heartily. Gone are the “frat boys”, and replaced are two warrior friends now. In fact, all the characters are given personality overhauls, and are more true to themselves than ever. Gone are the weak conversations between what could have been interesting characters. Now in the place are deeper characters that made me laugh, literally gasp in shock, and feel a genuine sense of empathy and sadness for. It doesn’t hurt that the voice acting is top-notch. I even liked Stryker and Nightwolf.
The battles are vicious this time. Anyone who complained about Mortal Kombat being “tame” (myself included) can put that to rest. Punching a cyborg lands a solid “klang” against their frames. Blood launches everywhere. Moves hurt now. Like make you wince. Even basic stuff. And unleashing the X-Ray meter…. I cringed a few times. These damage fighters like crazy, and considering how they’re displayed, it’s no surprise. Fatalities and some moves are just mean. After a good fight, your Kombatant will look like they’ve been through the meat grinder.
There’s also the Krypt, which is full of art, music, special moves, and costumes. There’s also the Challenge Tower, which provides even more things to see, do, and unlock. The characters look excellent, the backgrounds have incredible detail to them. There’s even a few verbal nods to the first (and only first) movie. The game made me laugh a few times with its goofy humor and clever wit. It’s like Mortal Kombat from “Bizarro World”. The game is a “best of” from everything positive in the series.
It’s not all sunshine and rainbows, though. Going back to the beginning brought back one unpleasant thing: Unbalanced boss difficulty. You are going to hate your life facing Shao Kahn in the story. Overpowered and full of spam moves, you have resort to spamming him back, which makes victories against him hollow. There’s also the random moment where the computer AI will do its normal thing, then beat you senseless without a chance of recovery. It doesn’t happen as much as in the old games, but of all the things to bring back….
If you’re on the fence, if you’re wondering if it lives up to the hype, I found the game incredible. Shocking. Inconceivable. Well-written and acted. Deep. Beautiful. Vicious. Maintaining solid controls. And most importantly, fun. It’s something else, and after seeing the results of the renewed Hydro Thunder, NBA Jam, and now Mortal Kombat, the best thing to ever happen to these games was to be taken away from Midway’s control.
They’ve certainly flourished for the better without them.
Stop reading. Go check it out.
Filed under: mortal kombat • post-script

The Dread Pirate Guy
The tournament potential immediately makes itself apparent when you start playing the game and find it’s impossible to take almost half of a health bar off someone in a single foray of unanswerable combos. While still classics, the earlier games were rife with such balancing issues. And speaking of balancing, throwing a heavy punch or kick seems to add a proper sense of gravity, and requires your character to spend a split second recovering before he/she can initiate another move.
Overall, a really fun game. And with the story mode it feels like a proper game, and not some basic unfinished 60 dollar demo. I’m not saying every fighting game should have a memorable and well constructed story, but… no wait, that’s exactly what I’m saying. This is 2011!
I'm currently playing this one heavily myself right now, and finding myself in agreement with the majority of what you've said so far. I've gotten through story mode and have laddered 8 of the chars all of the way through and unlocked about 1/3 of the krypt. It's been a lot of fun overall :)
I'm glad you're liking it, although it looks like the online is premium content if you buy the game used.
That's just low. I live on a budget, and being that I already pay to use XBox Live, I shouldn't have to pay 800 points to play my game online.
At least it sounds like the game is actually really good.
Player_1 – That's getting pretty common. Although I do sympathize with the developers somewhat. Buying a game second hand means they don’t see any of the profits, but buying a game second hand and then using their online servers? Surely that crosses the line from not paying them to taking money directly out of their pockets. :P
It's becoming a common practice, but it does bug me quite a bit – for 2 reasons. I too buy a lot of games used, so obviously that bites me in the arse.
But more annoyingly is when I buy it brand new, and these codes only unlock it for me and not my wife or kids if they want to play online.
@Drake: XBox Live is peer-to-peer. You pay for a gold membership to play online, so it IS unreasonable to charge to play one game online specifically, whatever the purpose. Especially another $15.
I have yet to play the game, and to be honest, I'm not trying to disparage it. But this practice is crossing the line.
Personally, on the whole "charge to play online thing", I'm not a big fan of it because as it was pointed out, "Live" users already pay for a full service, and even PSN is starting to charge for premium content.
Players shouldn't have to pay for something extra that should, for all intents and purposes in this day and age, a normal, regular feature that should be included in the package.
I understand that companies don't get money off of "Used" sales. But someone bought the game originally, so they got that first percentage upon that sale. It's not like there have been extra psychical copies that have been released into the nether that are sitting on store shelves. I understand that there are intellectual property rights, and while I'm never going to say I "own" Mortal Kombat, its characters, or its trademarks, do I own the single physical copy that I purchased? I think so, and I've never heard of any company rep ringing someone's doorbell and asking for a copy of their game back. I doubt that's ever going to happen.
If people want to make the type of games people never resell, then make better games. Everyone has certain games that they will never sell no matter what. Make the $50-60 price tag seem like a bargain, and try as they may, even if they were to put an end to Gamestop, or Best Buy, or Toys R Us, Wal-Mart, etc., there are still tiny resale stores, pawn shops, garage sales…. Are companies going to hit up the classifieds to raid the neighborhood yard sales? Doubt it. It makes you wonder why movie and music sales don't go all vocally up in arms as the game industry does. Does Nintendo want their cut for every Atari 2600 Mario Bros. game sold on eBay? Doubt it.
As for Mortal Kombat, I went to Insert Coin(s) again, and had a line of people trying to challenge me on the game at the bar. I walked away with no losses, and yes, it felt satisfying, like the old arcade days satisfying.
Mortal Kombat has always dealt with balancing issues. This one is much better in terms of the overall picture, but both Shao Kahn fights were cheap as can be. I'd love to discuss some story elements and resulting fight issues with certain characters, but I won't yet.
I'm still quite shocked how crazy deep this game is for a fighter.
I'm surprised no one has mentioned the thing that I hate the most that a lot of games do: No longer set to be console exclusive, but now STORE exclusive content. Classic Scorpion at Gamestop! Classic Reptile at this store, or Classic Sub-Zero over here! Want classic Mileena? Buy it over at this store!
Ghostbusters, Transformers, Michael Jackson: The Experience were all guilty of this. I absolutely despise this practice, and wish it would stop.
@Dread
I have to agree – I "benefited" from the Gamestop pre-order deal (klassic scorpion) – including some music tracks emailed to me, etc – but I'm just not a huge fan of the overall practice. It doesn't irk me as much as the pay for play card – with the network down, I haven't been able to test and see if my son gets to play on line or not. I bought the game new, but I'm not sure if the code unlocks online for just my account or for my system, but I'll be a bit annoyed if it's an extra $10 just to let my son play online after I went out and bought it new (going so far as having pre-ordered it even)
Grats on cleaning up at the bar – I haven't delivered an arcade beating to random game players in a loooong time, but I loved that feeling back when I used to spend way too many of my quarters at the arcade. :)
I agree with the store-specific stuff. So far, the only one that seemed remotely acceptable was Fallout: New Vegas's store-specific content because it wasn't something that you wouldn't stumble across at some point in the game anyway. That I am cool with.
But it is the closest you can come to competition as I'll bet the prices on new games are pretty much fixed.