It never fails. I go a few weeks/months of not playing it, but just like that, I go back to Elder Scrolls IV.

I suppose it’s a testament to the game. I don’t have a major urge to rush and “beat” the game anytime soon. I spend a lot of time exploring, fighting, powering up my character, and trying to complete some of my stray quests. I’m sure I’ll get back to the main storyline one of these days, but I honestly just like tromping around to see what’s out there. This is perhaps the only single-player, offline MMORPG (a contradiction in terms, I know) that I’ve ever invested this much time in. The last MMO I ever seriously attempted was Star Wars Galaxies, and to call it a disappointment is an understatement. I wanted to go out and fight the good fight, not watch a bunch of dancers stat grinding (I know there’s more to the game than just that, but the presentation and unrealized potential is still no less disappointing). It somewhat broke my interest on wanting to try new MMOs, until I see something that breaks the tedium and really piques my sense of adventure. I’d definitely play another Phantasy Star Online quality game.

I’ve been a retro gaming kick of late with Game Room. Is the service improving? Currently, it’s still a more “active” product than Nintendo’s neglected Virtual Console, but it still has a way to go. still, I’ve been building up scores on H.E.R.O. and the 2600 version of Asteroids. Perhaps it’s the “old school” in me, but I do love beating my old scores and having the results posted to leaderboards.

For Wii, I’ve been trying And Yet it Moves. It’s too early to give a comprehensive overview of thoughts on it, but it’s as unique and interesting to me as World of Goo was. And the control scheme is sensible. Long-time readers have probably heard me use the phrase “sensible motion controls” before, applied to such games as Metroid Prime 3, Ghostbusters, Force Unleashed, Bit.Trip.BEAT, Boom Blox, the Strong Bad series, and Pinball Hall of Fame. But if I have to think about “waggling” instead of becoming a natural part of the gaming experience, it breaks the immersion for me. Even Nintendo’s been toning down their unnecessary motion control in their main action games for the last year. It’s no longer needed in every title to prove a point.

Going back to my original point, the Wiiware service is such a broad spectrum of titles: From unique, quirky concepts and sequels to 8 and 16-bit games we would have never seen otherwise. On the other hand, it has a lot of titles on there that calling them “the most basic of Flash gaming” is still too deep an insult to Flash games that actually try, especially in graphics. Games do not need to have photorealistic graphics in order to look good, but they do still need to have a sense of artistic style.

A lot of random thoughts today. But it’s also a week with a broken air conditioner. I think my brain is melting a little.

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