I’m wanting to get the first 100 games on here before the end of the year, but between closing on a house (the process sucks, folks), and due to a friend of mine posting a new article on Polybius (I wrote an article myself some time back – one of the weirdest gaming “urban legends” out there), it’s been a little busy for me.

Regardless, here is the next installment of the list:

1.) Mario Paint (Nintendo) – Less of a traditional video game and more of an “educational” program, this one-shot from Nintendo provided many hours of fun for me. An art program, an animation tool and a very competent music program (in my opinion, more realized than Wii Music) made for a great creative experience. On top of that, there was the surprisingly addictive Gnat Attack mini game. With the Wii Remote, it’s surprising that Nintendo hasn’t attempted to resurrect this game, though hints of it can be seen in the Photo Channel. Fun Fact: The very first Homestar Runner cartoon was actually created by Mario Paint.

2.) Left 4 Dead (Valve) – While most multi-player FPS games rely on players to blast each other to bits than work together, Left 4 Dead changes all of that. Stuck in a world of rabid “Infected”, if you and your teammates don’t work together as a cohesive unit, you’re going to die a lot. And stupidly. Things get frantic when the hordes come, or that sense of dread when the Tank theme music begins, or trying to sneak past that psychotic Witch. A relatively short adventure through its campaigns, the main factor lies in its multi-player aspects and addictive replayability factor.

3.) Strong Bad’s Cool Game For Attractive People (Telltale Inc.) – Growing up, I played a lot of “point and click” games. Since the dawn of the internet’s first real surge of popularity, I’ve been watching Homestar Runner, and playing Videlectrix games. Putting the two together was like Mana from Heaven for me. A five part series, Strong Bad is goofy fun for adventure fans with a lot of popular culture and gaming jokes (especially Episode 5), and boasts an intelligent, practical use of the Wii Remote (something developers don’t do enough). One of the main highlights of WiiWare’s first year run of games.

4.) Space Channel 5 (Sega) – Put a sassy and Deee-Lite inspired news reporter in flashy retro-futuristic space world, add some swinging tunes and a Michael Jackson cameo, and that’s Space Channel 5 in a nutshell. Easily on of the most stylistic games ever produced by Sega, Ulala and company have not been in enough games for my liking. E3 2000 was the “sold” point for me, what with the Dreamcast being at its peak, and the incredibly attractive model Sega had playing Ulala, it not only sold me on the game, but also the system itself (I still miss you, Dreamcast).

5.) Q*Bert (Gottlieb) – Q*Bert was a weird game. From its odd controls to challenging levels, to the mass of annoying enemies who were bent on either killing you or undoing mass amounts of your level progress, Q*Bert is not a game for the easily frustrated. That said, those who took the time to rise to the challenge were rewarded with a novel concept and tricky puzzles to overcome. Q*Bert also had a funny little protagonist who turned out to have a penchant for swearing when dying (which was basically “@!#?@!”, but hey, the intent was edgy).

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