There are certain games that come along that remind you as to why you’re in this hobby for the first place. For me, it’s the challenge, or the option to be something that, under normal reality circumstances, I could never be. While Star Wars: The Force Unleashed brought me pretty close to realizing my Jedi dreams, I’m still waiting for that “perfect” lightsaber game.

Ghostbusters: The Video Game has helped me to realize a dream that I’ve had since I was 8 years old.

I normally don’t do reviews here, and this isn’t really one, either. But the game itself should be noted for so many things: Creative level design, excellent writing, generally solid voice acting, clever and substantial references to the first two films, as well as the animated series, genuine laugh out loud humor, surprisingly scary and creepy bits, and the ghost catching mechanics themselves….

They’re what you hope for. They are what you want them to be, and while you would expect the novelty of catching ghosts to wear off after the first bust or two, I gleefully worked on capturing ghosts until the final end. And wanted more.

Sure there’s a few minor quibbles here and there. Some lines are delivered awkwardly, there’s some odd facial/body animations, and a random lapse in AI at times, but the negatives are so insubstantial to the overwhelming positives that it almost becomes a moot point. Almost.

Face it: This is the next chapter of Ghostbusters. It looks, feels and acts as such, hitting all the right notes, and providing one Hell of a ride from start to finish. When you anticipate the game, you hope for the best, you pray that you won’t be disappointed, and that the developers “get it”, and even if they do, will they have the creativity and means to pull it off. I grinned gleefully all the way through this, and completing the game only means another playthrough and building up my online rank on multi-player.

Even the Wii version, with it’s more cartoony graphics is “cute” in a good way, and retains the other console’s charm, while providing its own unique twists. It’s not a “shovelware” title, by any means.

As a gamer and a Ghostbusters fan, you owe it to yourself to check this title out. It’s a labor of love, and that pours through every crack like mood slime on Vigo’s museum (he’s here too, in a hilarious cameo appearance).

Activision royally dropped the ball on ignoring this high-quality title. In retrospect, I’m glad. I want this game to become a series, but it deserves so much more than being run into the ground like Activision enjoys doing with every once fun series.

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