Archive for June, 2009

Warner Bros. Interactive Buys Midway.

It seems that no one else bothered to take the time to bid on it.

Mortal Kombat Vs. DC 2 a certainty now?

Then again, Warner Bros. DOES own Traveler’s Tales….

I’m calling it now: LEGO: Mortal Kombat.

Who wants to take bids on this actually happening?

Good-Bye To A Legend.

While I would normally not post celebrity news in this blog, given his relationship to video games, it would almost seem a shame not to.

If you haven’t read it by now, pop star Michael Jackson has passed away today. I grew up with him as so many my age did, getting into Thriller, and he was an iconic part of both the ’80’s, and my childhood.

Given his artistic penchant to make cinematic quality music videos, it seemed natural for him to enter the video game arena. I spent countless hours playing Moonwalker on my Genesis, and also in the arcades. There was rumored to be a sequel made, but Jackson’s legal troubles of the time reportedly caused the game to never go past the idea stage. Regardless, Sega brought him back in both Space Channel 5 games, and Midway later had him do mocap for his cameo in Ready 2 Rumble Round 2. While it was never 100% confirmed, it was heavily rumored that he created a lot of the music for Sonic the Hedgehog 3. And of course, two of his songs were found in Grand Theft Auto: Vice City, as the time frame of Read the rest of this entry

Ghostbusters: Post-Script.

There are certain games that come along that remind you as to why you’re in this hobby for the first place. For me, it’s the challenge, or the option to be something that, under normal reality circumstances, I could never be. While Star Wars: The Force Unleashed brought me pretty close to realizing my Jedi dreams, I’m still waiting for that “perfect” lightsaber game.

Ghostbusters: The Video Game has helped me to realize a dream that I’ve had since I was 8 years old.

I normally don’t do reviews here, and this isn’t really one, either. But the game itself should be noted for so many things: Creative level design, excellent writing, generally solid voice acting, clever and substantial references to the first two films, as well as the animated series, genuine laugh out loud humor, surprisingly scary and creepy bits, and the ghost catching mechanics themselves….

They’re what you hope for. They are what you want them to be, and while you would expect the novelty of catching ghosts to wear off after the first bust or two, I gleefully worked on capturing ghosts until the final end. And wanted more.

Sure there’s a few minor quibbles here and Read the rest of this entry

Bustin’ Makes Me Feel Good….

In a few short hours, I’ll be heading out to pick up my copy of Ghostbusters, which will result in me being MIA for a few days until I get all of the giddiness out of my system.

I’ve been looking forward to this game more than most games released. My level of excitement for this would be comparable to Super Smash Bros. Brawl, and probably won’t be matched until Beatles: Rock Band.

After Xbox Live gets the update taken care of (why on the day of this game’s release? Arrgh!), I’ll be forming my ghostbustin’ troop and zapping ghosts while belting out sarcastic one-liners to my heart’s content. The reviews have been positive, and it’s moments like these that remind me as to why I enjoy this hobby so much.

Until then, it’s more Left 4 Dead multiplayer with some friends of mine, and then I hop into the Ecto-1 to wrangle some supernatural glory.

Also, I will make a better effort to post future videos in a fashion that won’t bleed out of my site’s layout. It does suck to not be able to see what’s going on the the righthand side without having to click away to the Read the rest of this entry

Game Room.

While I don’t talk a lot about my personal life here (as this blog is reserved for my gaming writings), a recent update actually does warrant an entry here.

I’m in the process of buying a house right now. My first, actually, and I am finally getting the chance to indulge in something I’ve always wanted to: And that’s building a game room.

I’ll finally have a place to store and display all of my old legacy systems and software, my gaming art (including a nice autographed photo of Kerri Hoskins from her Mortal Kombat days), my Tron arcade game, and a bunch of other related goods that have sat in storage for quite some time now. Being that I live in Las Vegas, I may even put a little bit of a casino touch in there.

It’s one of those things that as a kid, you always have this dream of having an arcade of your very own, and the prospect of doing this now is pretty exciting.

One thing I am trying to decide on right now is carpet choices. While this may sound a little lame, I found a place that does arcade style carpeting. If you guys Read the rest of this entry

The Death Of Midway.

It doesn’t get any more official than this.

I worked for Midway in the Texas office from 1995-1999. Even after I left, I kept close relations with many of my friends until my return to the San Diego branch in 2002. From there, I was off and on with the company until I finally parted ways with them in 2005.

Reading all of the news with Midway’s current state saddens me. I won’t mince words in saying that I saw this coming a long time ago. It prompted my initial leaving of the company before the new millennium began, and my intent to “start fresh” with the company years later definitely reminded me that the writing I once saw was still on the wall.

When I joined Midway Home Entertainment (then Williams Entertainment), Mortal Kombat 3 had just released to the arcades. Williams/Midway was no longer letting Acclaim do publishing for their titles, as they were choosing to step into that arena themselves by purchasing Tradewest. I grew up at the arcades, and was more than familiar with titles such as Defender, Joust, Robotron, and especially Mortal Kombat. Shortly after I joined the company, they bought part Read the rest of this entry

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