I read a few weeks back that Lucasarts was putting out a sequel to LEGO Indiana Jones. Inevitably, I knew this would mean touching upon Kingdom of the Crystal Skull.
Crystal Skull was not my favorite Indy film. It was goofy, way too CG laden, and I just don’t share the man-crush that Spielberg has for Shia LeBouf. At least the game would have the benefit of said goofiness being intentional in this rendition of the story.
But there’s no way that Crystal Skull could make up the whole game, and I doubt they can whip two new movies out of thin air, unless they wanted to touch upon The Young Indiana Jones Chronicles. Sadly, that’s not the case.
The rest of the game’s content looks to touch upon area of the original trilogy not covered before (which I thought the first game was fairly comprehensive). And then they mentioned the feature that has pushed this title into a “curiously interested” factor.
A level editor.
The concept seems novel, and really, it’s one of the few “new” areas that they actually have left for the LEGO adventure games. It could be fun, but then there is one application Read the rest of this entry
I wanted to do this feature a while back, and just never got around to it. But I’ve finally decided to “get on the horse”, and other related productive cliches.
The whole purpose of this feature is to touch upon the “weird” arcade games out there. The 1980’s were known for a bizarre number of games based off any given subject. Some worked, while others really make one wonder what crazy trip a programmer’s mind went on to create some of these ideas.
Regardless, it should be an interesting history lesson for my readers not part of the arcade scene, while for others, you can shake your head and go “What the” all over again.
The game was similar to Qix, in that your main character (a dancing guy on roller skates) went around the discotheque in an attempt to create completed the boxes. The bigger the box, the higher the points. But in this game, it was also important to trap the female dancers in said boxes (who look like they are convulsing profusely, and not so much shakin’ their groove Read the rest of this entry
It seems that this feature has started to take off a little as people have requested that I post my first 16 “5 Favorite Games” lists so that all of my previously recommended titles can be seen as one list. I had planned to do this at 100, but to be accomodating, here you go.
For more detailed information, just click on the “Favorite Games” tag to see snippets and links as to why I recommend and have enjoyed these games. Of course, there will be many, many more to come.
Without further adieu.
Adventure Alien Vs. Predator Bioshock Castle of Illusion Starring Mickey Mouse Castlevania: Symphony of the Night Chip ‘N’ Dale Rescue Rangers Conker’s Bad Fur Day Crazy Taxi Dance Dance Revolution Defender Doom Dracula Donkey Kong Country DuckTales Ecco the Dolphin Elder Scrolls IV: Oblivion Funhouse Galaga Gauntlet Guitar Hero Haunted House Katamari Damacy Kid Icarus Kingdom Hearts II King’s Quest IV: The Perils of Rosella Legend of Zelda Lego Star Wars II: The Original Trilogy Leisure Suit Larry in the Land of the Lounge Lizards Lemonade Stand LocoRoco Marble Madness Mario Kart DS Marvel Vs. Capcom 2: New Age of Heroes Mega Man 2 Michael Jackson’s Moonwalker Mike Tyson’s Punch-Out!! Mortal Kombat 3 Ms. Pac-Man Myst Ninja Gaiden Nintendogs Number Munchers Odell Lake Oregon Trail Out of This World Pac-Man: Championship Edition Parappa the Rapper Phantasy Star Phantasy Star Online Pitfall! Resident Evil 4 Revenge of Shinobi River Raid Rygar Samba de Amigo San Francisco RUSH Seaman Shadowgate Simpsons Sonic the Hedgehog Space Harrier Spider-Man 2 Splatterhouse Stinger Streets of Read the rest of this entry
1.) Donkey Kong Country (Nintendo) – When this game was released in 1994, there was simply nothing like it graphically, but the SNES was hitting its full stride in this time. Even going back and playing it today, it’s still a marvel. It’s a standard hop ‘n’ bop platformer. The type of game Nintendo remained renowned for, but the graphics and animations were remarkable, it had a full and rich soundtrack, and more secrets in each level that practically any game of its time period. If a gamer couldn’t stumble upon a few secret areas and earn a few extra lives during a play session, they simply weren’t trying.
2.) Elder Scrolls IV: Oblivion (Bethesda) – To describe Oblivion in one word, that would have to be: Intricate. Back in the days of games like Wizardry, The Bard’s Tale, and Might & Magic, these types of RPGs could last an incredibly long time. JPRGs such as Dragon Quest, Final Fantasy, and Phantasy Star gave a much more linear quest. Oblivion is a living, breathing world filled with its main storyline, but also the opportunity to explore the province of Cyrodil with such a fine level Read the rest of this entry
I got my Hanafuda cards in from Club Nintendo today. I’ve always been interested in the Hanafuda cards as it was one of the first products that Nintendo produced (well, that and their “love hotels”), so when I finally got enough points, I picked them up (I already had an import version of Game & Watch Gallery for DS).
Now comes the hard part: Do I open them or not? They actually come in a really cool little box, and the illustrations are quite striking. I was thinking about taking a photo or two since they’re so unique. I probably will break down before it’s over, but it’s a cool little item.
In the gaming world, I saw this preview trailer for a DS version of Sega’s Aliens: Colonial Marines. The game itself looks great, but no one can confirm if this game is canceled or not. I hope not, because the animations are awesome. The butt-rock soundtrack… eh, not so much.
But here it is, awesomely bad soundtrack and all. “Alienzzzzz-AH!”
The one thing I do enjoy about this feature is that it’s not limited to my “Top 100” of the time. In a year, the list could be outdated, or something removed. This allows me to create a continually expanding “Hall of Fame” as it were, with titles that hopefully people would want to experience as they look through this and my previous entries. It also gives good games a chance that while may not fit on a conventional “Top 100”, but are still noteworthy enough of recognition. A little more of an explanation of how I choose my games is simple: Games have to be more than a year old, and I don’t add compilation packs as it would just be too easy.
Without further adieu, on to the feature….
1.) Out of This World (Interplay Productions) – The game’s rotoscoped animation, polygonal graphics, and animated cut scenes are only part of this game’s enduring appeal. The fact that it tells a fully compelling and dramatic story without the use of any text or spoken dialogue is one of game’s most memorable features. Leading physicist Lester Knight Chaykin through and extremely alien world where the player Read the rest of this entry