I took a small break there. Things have been keeping me busy, though I’ve been gaming more than writing about it.

I completed Metroid Prime 3, finally. It was bothering me as I never finished it and couldn’t remember why. When I played it, my memory was jogged. It was that stupid “fetch quest” marathon of collecting all of those energy cells towards the end of the game. I don’t like side quests that force you to break off from the main narrative. If they are optional, I can always go explore more of the game, and get more playability at my leisure. When it stops the steady pace of the game’s progression, it’s problematic. But I trudged through, and got them all, then came to the surprise realization of how close I actually was to finishing the game. I could have completed the game months ago, but lost interest due to that. A shame, really. The game really is one of the best titles on the Wii, as well as one of the best examples of how to implement the Wii Remote properly for gameplay.

Speaking of making good use of the Wii Remote, I’ve found Bit.Trip.Beat on WiiWare to be brilliant in a Zen like way. I’m becoming a sucker for “retro arcade” style games, and this title is fantastic. Easily the best download game from the Wii so far this year. It’s brutal, but it plays well, and it’s terribly addicting.

Nintendo’s been keeping busy once again, in their little house of secrets. As Wii folk already know, the storage solution is finally solved. After 2 1/2 years and a system update, they make it possible to play your downloaded games and channels off of the SD card, and it’s easy to execute. It really does change a lot of perspective on looking at the Wii now, and at least we’re no longer being told to treat our Wiis like a “refrigerator”, like we should be grateful and enjoy playing magical shuffle with our games deleting/downloading/transferring like it is just another part of the “oodles of fun” experience we should expect from the Wii.

Sorry, Nintendo. I play your console for the games. Not to see if I’m still up on my real-world math and spacial relations skills.

This blase attitude is something that I’m starting to notice more and more from Nintendo. There is a a real “We know what the fans want, but we’re only going to give you what we feel you should have” attitude that rubs me the wrong way. I don’t want to be told how to play my gaming system. That is my choice as a consumer. I don’t want to be told that Friend Codes are “good for me”, when my Xbox Live experience is quick, easy, and painless. I like to talk to my friends without having to trade codes just for the oppotunity to speak. I like the fact that is a friend and I buy a game on the same day, all we have to do is pop in the game and go to join up. What’s more, I like to actually SEE who is online so I can initiate a gaming session with them.

For a system that proudly trumpets its supposed ease of use and accessibility to all tyes of ages and people, the Wii has one of the most difficult and convoluted online presentations that seem more out of the late 1990’s than anything even remotely resembling current online expectations and standards.

It would be fair to say that I’m not a big fan of NoA’s PR. Not only do I feel that they really don’t understand the games that they are trying to sell, they present information in a very insultingly patronizing way, and their smug evasion of questions has caused me to tune out anything they say to the press. Read an interview from them sometime. It’s not a “yes”, “no”, or even a base “no comment” answer. They just flat-out refuse to answer even the most basic of questions, normally just backpedaling or turning the conversation back around to mention how well the Wii and DS are selling. We KNOW, already.

Outside of the obvious reason of attempting to do a professional journalism job, there’s almost no point in asking NoA anything anymore. It’s become a pointless task.

NoA claims to know what the fans want. But have they ever taken the time to actually listen? Speaking for myself, I’m not interested in being told what I want to play, or how to play. As I’ve stated before, that’s my choice, and while I feel that the Wii has started to break free from its 2008 slump, it still has a long way to go before it is able to effectively communicate with the public, the gaming news community, and its fans.

If Nintendo truly wants to go “back to basics”, they seriously need to look at their NES and SNES days and see why those generations worked so well.

Be Sociable, Share!

Filed under: metroidnintendo gamingwii gamingwiiware