Tuesday, November 25th, 2008 at 5:45 am
So the two-year anniversary of the Wii was last week, and while I could have made time to cover it, I’ve been busy. There is some life in there besides video games, though I did download Adventure for the iPhone (it’s free, folks!), played a motion ride version of House of the Dead 4 at the local GameWorks, and of course, Left 4 Dead. There’s just something about shooting zombies….
2008 has been an odd year for the Wii. It still sells like hotcakes (and how much do hotcakes actually sell these days), and there has been a more pronounced divide between the traditional gamer, and the mini-game/pet sim fan.
The year started out well enough, with unusual titles like Endless Ocean, and naturally Super Smash Bros Brawl (both were supposed to be last year, and in retrospect, I can understand the delay, given the remainder of the year’s content drought), and then there was the Mario Kart/Boom Blox/Blast Works/Okami push in the Spring, and then September’s game rush of great downloadable and retail titles… and that’s been it.
The Virtual Console dried up for the majority of the year until the past two months, which had previously kept any possible Read the rest of this entry
Tuesday, November 18th, 2008 at 11:56 pm
Since last time, I’ve been plowing through games right and left, trying to stay ahead and check everything out. Fortunately, all of my “wants” are coming to an end, so I can just sit back and enjoy my spoils of war.
Mortal Kombat Vs. DC Universe has turned out to be fun. I’ve caught a little flack from my peers for liking the title, but I have a soft spot for Mortal Kombat, and it’s never gone away. That said, I’ve had some disappointment in some of the more recent titles in the series. MK Vs. DC, however, is a good return to basics. It plays like MK2 and MK3 (my two favorites in the series), and FINALLY gets rid of some of those unpleasant gameplay aspects that it picked up when it made the jump to 3D. It focuses on the better MK characters, and dumps all of the lame ones from the later games, the storyline is surprisingly coherent with that “gee whiz” comic book feel, and while the Fatalities are neutered, the control and gameplay have been restored to the special moves over combos style, and more importantly, is actually fun to play. Read the rest of this entry
Friday, November 14th, 2008 at 9:56 pm
I meant to update for a few weeks now. I was doing really good for a while there, but it’s been a crazy time at home. Well, that, and it’s been a busy time for gaming.
So here it comes. The Fall/Winter rush of gaming. I’m already well into it, with Fable II, the new Penny Arcade episode, the new Strong Bad Episode, Rock Band 2, Banjo-Kazooie: Nuts and Bolts, and Fallout 3.
Oh, and let’s not forget the impending Mortal Kombat Vs. DC Universe, Left 4 Dead (more on that in a bit), Chrono Trigger DS, Kingdom Hearts: Chain of Memories….
It’s almost a mercy with Ghostbusters now coming out next year (Thank you, Atari).
This Fall alone, I have saved so many princesses, mowed through Stormtroopers, rocked out concert venues, and ironically, I don’t have as much time to play as I used to. But I feel like I’m running a marathon. On the plus side, my Gamerscore is looking rather healthy these days.
On the subject of Left 4 Dead, it’s… pretty much just great. It’s more 28 Days Later than Resident Evil, and it does the hordes of fast-moving undead legions to a tee. Read the rest of this entry