TMNT was always a personal favorite of mine as far as gaming went. I never really got into the action figure scene, but I had the first Ultra Games title (Konami’s second company to get around Nintendo’s “Five Games A Year” decree they had at the time. The game was more of a platformer than the traditional brawler the other games in the series took, but I still stayed up many a night working through the game to complete it (how many people suffered the rage of Level 3’s dam stage). Of course, they made other NES games, but I was drawn back with TMNT IV, which was a translation of the second arcade game. They were always fun, but due to system limitations, the games were cursed to two-player at a time due to hardware limitations. The real appeal of the arcade was to play all four turtles at once, and without it, it never was quite the same.
This will be interesting to see if this can actually work. Any creator video will go out of their way to impress the viewer, but the proof will be in the gameplay:
At least it still allows for Classic Controller and Gamecube controls if all else fails. At this late in the game, will they allow any nifty Wii exclusives to make up for the fact that this is being released over 6 months past the original Xbox and PS2 versions?
It does make me yearn for those old days of working on MK titles. I hope this is one (besides Shaolin Monks) that can provide some excitement to the franchise again.
I am failing to understand Nintendo’s “philosophy” regarding their Virtual Console. For the NES alone, they have hundreds of games to choose from, whether it’s their own Super Mario Bros. to Kid Icarus, and that’s not even taking into consideration the sheer number of games from third-party publishers. So many titles that spawned life on the NES are still around today: Final Fantasy, Metal Gear, Castlevania, ranging in every genre from arcade classics, to platformers, sports games and RPGs. This is also not taking into consideration the plethora of games that have come from Super NES, Nintendo 64, the Genesis, and Turbografx-16.
For the third week in a row, with every possible title they could choose from, and based off the support other regions around the world have received from the VC, American gamers have gotten a rather “ho hum” line-up. It started with the “classic” week of Baseball and Urban Champion, a move that left me scratching my head in confusion, and wondering how they came to the decision that only these two titles, of anything else available, were to be released. After this week, I’ve come to realise that they are sticking mainly to only one Read the rest of this entry
I know. I post a lot about how great I think the Wii is, but this title absolutely screams for it. The Wiimote as a proton blaster and the nunchuk as a ghost trap? Multi-player support? I wouldn’t even mind seeing it on the Xbox 360, especially if it meant playing with my friends as a fully functional Ghostbusters team on Xbox Live.
At any rate, being a Ghostbusters fan myself, I think the franchise could definitely benefit from a high-profile project like this. Will all the pop-culture rebirths, from Transformers to Evil Dead, Ghostbusters, has been one that has quite possibly gotten the biggest shaft, which is quite frankly stupid given the amount of die-hard fans that can be found in such places as Ghostbusters.Net.
I’d love to see this happen. I haven’t played a good Ghostbusters game since the days of the Sega Genesis.