Super Smash Bros. For Wii U: Post-Script.

It’s weird to think that I have followed the Super Smash Bros. series for 15 years.

What started as a novelty fighter featuring our favorite Nintendo mascots became something a little deeper: Smash Bros. has become an interactive museum for Nintendo history, and a love letter to video gaming in general.

Initially, Super Smash Bros. focused on its most popular characters such as Mario, Link, and Pikachu, but as time progressed, started adding in more obscure characters like R.O.B., Ice Climbers, and Mr. Game & Watch. More time passed, and third-party characters such as Sonic the Hedgehog and Solid Snake from Metal Gear were added, along with music CDs, trophies, stickers, and everything else that could possibly be crammed into the game.

Super Smash Bros. For Wii U continues this trend, and perhaps has created its most creative roster to date.

Now added to the character roster are the dog/duck duo from Duck Hunt, newcomers like Shulk from Xenoblade, Little Mac from Punch-Out!!, oddities like the Wii Fit Trainer, and gaming legends such as Mega Man and Pac-Man. Games like Wrecking Crew and Pac-Land get nods as stages, and while not included as playable characters, more third-party franchises such as Rayman and Bit.Trip Read the rest of this entry

Atari: Game Over – The Review.

Finally, I’m getting back into my blog. It’s been a while.

I have still been gaming, but strangely, not writing as much as I used to It’s for that reason I am heading back into the blog-o-sphere to catch up on a few games and related content. The first of which is this fun little documentary put out over this weekend by Zack Penn and Microsoft Studios, that focuses on the infamous “E.T. burial” in the landfill of Alamogordo, New Mexico.

Often reviled as “The Worst Video Game in History”, I remember getting E.T. The Extra-Terrestrial back in the Winter of 1982. I was seven years old. Video games were a very different creature back then, where the line between console gaming and arcades were vast. E.T., when it was released was on par with any Halo, Grand Theft Auto, or Super Smash Bros. release: It was huge. And yet its biggest accomplishment was being credited for single-handedly destroying the video game industry, and causing the “Great Crash of 1983″.

All of this from one little game. Ouch.

Dramatic titles asides, it never “killed” the industry. It simply put the brakes on it. Video games and Read the rest of this entry

Disney Infinity 2.0: Wish List Redux.

Last year, I posted an article about the characters that I would like to see in Disney Infinity.

Overall, I didn’t do too bad.

Results (so far):
Characters: Stitch, Aladdin, Maleficent
Vehicles: Light Cycles
Buildings: Haunted Mansion, Space Mountain
Locations: Agrabah

So, not too bad, all things considered. Obviously, what didn’t make the list will be transferred over into next year status, and to diversify, I’ll be adding Marvel into the mix since it is now “official”. “BONUS” characters are now free to add as “Top 10″ inclusion.

Characters
Last year’s remainder: Scrooge McDuck, Tron, Beast, Oswald the Lucky Rabbit, Kermit the Frog, Darkwing Duck, V.I.N.C.E.N.T.

1.) Captain EO – Based off the Lucas short film at the Disney Theme Parks, a rainbow shirt wearing, moonwalking, hand laser shooting space hero is exactly what the third iteration of the game needs, especially when tied into the presumed sci-fi heavy theme of next year.
2.) Mulan – A “Disney Princess” choice, Mulan is one of the more “butt kicking” female characters of the group, able to use weapons, and fend off entire legions of Huns.
3.) Figment – This theme park character from Journey Into Imagination signifies what Disney Infinity is all about: Imagination. There could be a number Read the rest of this entry

Goat Simulator: Post-Script.

Long time readers of my site know that many years ago, I held a near-decade job within the video game biz as a member of Quality Assurance (or in other words, a tester). I played some fun enough games. Other games… well, not so much. But the time from prototype to retail form was a long and perilous road, often eating months of my life at a time. With long hours and waning sanity during “crunch mode”, one had to think outside the box or exploit various glitches within the vilest of games to keep one’s sanity. And sometimes, just sometimes, you could find the most hilarious of things within those games.

Goat Simulator is kind of like that.

At best, this game may actually still be in its “Beta” stage. In some circles of discussion, it might actually be “Alpha”. Let’s get to the point here: It’s glitchy. The physics are massively broken. The music is ridiculous and stupid. The character animations are laughable. Little makes sense. And it’s a hodgepodge of random events that just don’t connect together in any meaningful way. Ordinarily as a gamer, I’d be Read the rest of this entry

Super Smash Bros. Wii U/3DS Wishlist.

As the end of the year draws ever closer, and Super Smash Bros. Wii U/3DS draws closer, we’re starting to see the end of the character roster. Yesterday’s update was extremely Fire Emblem heavy (what, no love for Golden Sun or Xenoblade?), and last month’s Pac-Man announcement (especially classic arcade Pac-Man, no less) made me giddy with prime geekery glee), but we all have our ideas on who we would like to see, and I’m no different.

I start this by saying my list is no less right and wrong than anyone else’s. I do have my “dream” contenders I’d like to see. But I’m also going to try and approach it more realistically. That means I won’t be asking for the inclusion of several hundreds of characters worth of Pokemon, on Naruto, or Dragon Ball Z, or Shrek(?), or various household items. I think people forget what Super Smash Bros. ultimately is: It’s a love letter to video games. It’s also a playable history of the medium, and of course it’s going to be Nintendo-centric. The third-party characters they have previously chosen, have all made sense to the context of Nintendo: The Read the rest of this entry

Shovel Knight: Post-Script.

For those that grew up in the Nintendo Entertainment System (NES) era, not through emulators, re-releases, thrift shop finds, or hand-me downs from an older sibling, well know how innocent and special that time was. It’s very different than gaming now, or even in the mid to late 1990′s with the advent of the internet. It was an era of tip trading through friends at school, sage advice of that one person who made it one level farther than you, and waiting for that next issue of Gamepro, or Electronic Gaming Monthly, or the holiest grail of all: That month’s issue of Nintendo Power. We didn’t have hand holding or tutorials. Once you pressed “Start”, it was go time, only you and your skills to navigate through whatever obstacles lay ahead.

Shovel Knight feels like that. It’s not a game designed to be like a NES game, or was inspired by 8-bit gameplay, or a tribute to the “popular” concepts of the era. This is a proper NES title from the height and popularity of the era… although someone forgot to release it until 2014.

I’ll get this out of the way: It cheats a little. Read the rest of this entry

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