Wednesday, November 20th, 2013 at
I decided to wait on doing this review until I actually finished the game, but my workload backed up, and playing games took a backseat to… everything else. The sad part was that I was so close to completing it, had I pushed on for another two hours, I could have finished weeks ago. But finish I did, and here is that review.
Bioshock Infinite doesn’t take place in the underwater city of Rapture as found in the first two titles. While I was surprised to see a revisitation in the second game, this one takes to the air in the floating city of Columbia, and is set even earlier in the timeline. For the third game in the series, the relation to the first two games is not apparent for a long time. Sure, there are upgrades that alter your character’s DNA with unnatural abilities, and the game itself plays out as a first person adventure, but the similarities seem to end there… at first.
Booker DeWitt is a detective sent to find a girl named Elizabeth. There are mentions of “wiping away debts”, and a sense of vaguery found in the previous two titles. Read the rest of this entry
Sunday, November 17th, 2013 at
If you’ve been following entertainment news lately, Blockbuster Video is closing.
Realistically, it’s simply a sign of the times. Every year, physical media (movies, games, music, books) dwindles smaller and smaller as it all makes way for an eventual digital format. 10 years from now, we may not even have “physical copy” anymore. Even five years from now, it may be possible. It’s hard to say.
And it makes sense. Netflix, Hulu, Amazon Video…. And for those who still want a physical something, there’s Redbox. Mom ‘N’ Pop video stores have been dying out for years, having been slowly edged out in the past by the tsunami known as Blockbuster, and now in no small irony, Blockbuster is now feeling that same pain.
This is the actual Blockbuster Video from my small hometown, taken in 2009. Between that and another big local video store called Movieland, they were the “Coke and Pepsi” choices in my town. And I actually worked at this store in the mid 1990′s.
Before then, I went to Movieland to rent my NES games (not to mention they had one of the best arcades in town). There was something so magical Read the rest of this entry
Wednesday, October 30th, 2013 at
I was a little late to the game when it came to playing the Atari Lynx. But then again, I never really owned a handheld gaming system until the Game Boy Color. That’s right: I missed the dawn of the first generation portable war.
That’s not to say that the Atari Lynx didn’t eventually catch my attention. As a kid, I would see the games on the store shelves of my local Babbage’s (before it was devoured by Gamestop), and had always wondered what it was like to play one.
I remembered it being a colorful system, having decent graphics, and a nice lineup of arcade ports. But it didn’t carry the Marios and Castlevanias and Mega Mans of the Nintendo era that caught the gaming craze of the time. I was then all about my NES and Master System, and even if I had changed my mind, the system only graced store shelves for a short time before Game Boy conquered all.
It was years later when I really got a chance to experience the Lynx. I was reminded of the system through the AtariAge Lynx Database, and after a few eBay searches, ended up with system Read the rest of this entry
Wednesday, September 18th, 2013 at
If anyone were to ask me who my favorite Disney character was, I would say without hesitation: Scrooge McDuck.
That’s within tough competition, up there with other personal favorites such as Jack Skellington, Tron, Stitch, Beast, Captain Jack Sparrow, Donald Duck, and Wreck-It Ralph. Scrooge is probably one of the most realized characters that the House of Mouse ever created (a good read of The Life and Times of Scrooge McDuck will better state this point than I ever could).
DuckTales itself came out during the “Disney Renaissance” of the late 1980′s/mid 1990′s. This was an era of Rescue Rangers, Darkwing Duck, Little Mermaid, Beauty and the Beast, Aladdin, Lion King, and also included video game titles titles published by Sega and Capcom during the 8 and 16-bit eras. Sega had Castle of Illusion. Capcom cornered the shows of the Disney Afternoon…. And of course, DuckTales for the NES.
I got it for Christmas the year it came out, and completed it within a day. Despite its relative ease, I couldn’t stop playing it. Everything meshed so well about the title, from the colorful graphics, the catchy music, and the fantastic gameplay. It was a special Read the rest of this entry
Wednesday, September 11th, 2013 at
Part of the appeal of Disney Infinity is that it expands the worlds, characters and themes of the game over time (and gameplay components). Disney has mentioned before that a lot of their upcoming properties will be introduced via the overall game instead of standalone titles. Frozen will be one of these titles, and while still unconfirmed, it wouldn’t surprise me if the upcoming Muppets and Captain America movies will hold true to this new philosophy.
Part of this has already been introduced with the Lone Ranger set. While the movie didn’t bode as well as Disney hoped, it still made it as part of the first run of movie to game content for Disney Infinity.
Regardless of how you felt about the movie, Lone Ranger is a worthwhile playset.
It holds up well as an adventure, providing 6-8 hours worth of gameplay, a whole lot of set pieces to add to the Toy Box, and is the second best playset available after Pirates of the Caribbean.
The Lone Ranger and Tonto have a lot to do, keeping up with Butch Cavendish’s gang of desperados (and to get this out of the way, no, Cavendish does not have any special heart eating Read the rest of this entry
Wednesday, September 11th, 2013 at
There are certain games from the glory days of 8 and 16-bit gaming that I can look back on and instantly get that warm, fuzzy “nostalgic” vibe about. The original Castle of Illusion game for the Sega Genesis was one such game. This was back in the days when Disney pulled out sheer magic in their games, which lost their way when Disney Interactive abandoned their animated heroes and started schlepping out the latest Disney Channel star.
But I digress.
Castle of Illusion wasn’t focused on the latest animated film or Disney Afternoon show of the time. It was an all-original game for the still young Genesis, and it was truly a remarkable title: Beautfiul graphics, wonderful music, excellent animation, and a very strange and quirky diversity in the levels and scenarios Mickey found himself in. Even if you sneered at the concept of playing a Mickey Mouse game, the sheer quality and ingeniousness of this title won you over.
So the concept of a remake had a lot to live up to. The pseudo sequel Epic Mickey: Power of Illusion for the 3DS was good, but required a lot of level grinding to survive some of the Read the rest of this entry