Disney Infinity 2.0: Post-Script.

While the second iteration of Disney Infinity came out during the Fall of last year, it takes a few months for all of the content and figurines to roll out, meaning that it’s not quite a “complete” experience for a while. And while the final two figures made their reveal a few motnhs back, and talk of the third iteration (Star Wars) is already well underway, I wanted to be sure that I had as “complete” an experience that I could in order to properly review this game.

The focus on 2.0 is the Marvel Super Hero Universe. Everything Marvel (save for two very notable franchises) are present in some form or fashion of the game, now alongside the previous Disney content. Ever wanted to have an adventure with Captain America and Buzz Lightyear? Spider-Man and Stitch? Hulk and Donald Duck? Well, now the option is available, and it’s as goofy and brilliant as you hoped it would be.

Disney Infinity 2.0 is less a sequel, and more an expansion. Everything you liked about the first game (save for playset access) now acts as the foundation for a slew of new content. The Avengers, Spider-Msn and Guardians of the Galaxy now all have Read the rest of this entry

500th Post!

Wow. 500 posts on this blog. I hadn’t even realized that I had been doing posts on this site for so long. But 500 is a big deal, back from when I was posting about Wii, PSP, DS, and Playstation 2. It’s seen the Xbox 360 and Wii, some mobile and PC, retro gaming, and these days, Wii U, 3DS, and Playstation 4.

While I don’t write as much as I used to, I still am an avid gamer. I had actually set down Splatoon a little while ago, and have been keeping up with Witcher 3, Mortal Kombat X, Ultratron, and the occasional Amiibo. Recently, I backed ToeJam and Earl: Back in the Groove, Yooka-Laylee and Bloodstained: Ritual of the Night. I look forward to seeing them in the next year or so.

“Grown up” life and day to day responsibilities have made it a little harder to sit down and actually play all of these games these days, much less write about them. It’s not like the old days where I sat tucked into my little cubicle at Midway to play whatever was put in front of me at the time. Doing all the “grown up” things we’re supposed to Read the rest of this entry

Super Smash Bros. For Wii U: Post-Script.

It’s weird to think that I have followed the Super Smash Bros. series for 15 years.

What started as a novelty fighter featuring our favorite Nintendo mascots became something a little deeper: Smash Bros. has become an interactive museum for Nintendo history, and a love letter to video gaming in general.

Initially, Super Smash Bros. focused on its most popular characters such as Mario, Link, and Pikachu, but as time progressed, started adding in more obscure characters like R.O.B., Ice Climbers, and Mr. Game & Watch. More time passed, and third-party characters such as Sonic the Hedgehog and Solid Snake from Metal Gear were added, along with music CDs, trophies, stickers, and everything else that could possibly be crammed into the game.

Super Smash Bros. For Wii U continues this trend, and perhaps has created its most creative roster to date.

Now added to the character roster are the dog/duck duo from Duck Hunt, newcomers like Shulk from Xenoblade, Little Mac from Punch-Out!!, oddities like the Wii Fit Trainer, and gaming legends such as Mega Man and Pac-Man. Games like Wrecking Crew and Pac-Land get nods as stages, and while not included as playable characters, more third-party franchises such as Rayman and Bit.Trip Read the rest of this entry

Atari: Game Over – The Review.

Finally, I’m getting back into my blog. It’s been a while.

I have still been gaming, but strangely, not writing as much as I used to It’s for that reason I am heading back into the blog-o-sphere to catch up on a few games and related content. The first of which is this fun little documentary put out over this weekend by Zack Penn and Microsoft Studios, that focuses on the infamous “E.T. burial” in the landfill of Alamogordo, New Mexico.

Often reviled as “The Worst Video Game in History”, I remember getting E.T. The Extra-Terrestrial back in the Winter of 1982. I was seven years old. Video games were a very different creature back then, where the line between console gaming and arcades were vast. E.T., when it was released was on par with any Halo, Grand Theft Auto, or Super Smash Bros. release: It was huge. And yet its biggest accomplishment was being credited for single-handedly destroying the video game industry, and causing the “Great Crash of 1983″.

All of this from one little game. Ouch.

Dramatic titles asides, it never “killed” the industry. It simply put the brakes on it. Video games and Read the rest of this entry

Disney Infinity 2.0: Wish List Redux.

Last year, I posted an article about the characters that I would like to see in Disney Infinity.

Overall, I didn’t do too bad.

Results (so far):
Characters: Stitch, Aladdin, Maleficent
Vehicles: Light Cycles
Buildings: Haunted Mansion, Space Mountain
Locations: Agrabah

So, not too bad, all things considered. Obviously, what didn’t make the list will be transferred over into next year status, and to diversify, I’ll be adding Marvel into the mix since it is now “official”. “BONUS” characters are now free to add as “Top 10″ inclusion.

Characters
Last year’s remainder: Scrooge McDuck, Tron, Beast, Oswald the Lucky Rabbit, Kermit the Frog, Darkwing Duck, V.I.N.C.E.N.T.

1.) Captain EO – Based off the Lucas short film at the Disney Theme Parks, a rainbow shirt wearing, moonwalking, hand laser shooting space hero is exactly what the third iteration of the game needs, especially when tied into the presumed sci-fi heavy theme of next year.
2.) Mulan – A “Disney Princess” choice, Mulan is one of the more “butt kicking” female characters of the group, able to use weapons, and fend off entire legions of Huns.
3.) Figment – This theme park character from Journey Into Imagination signifies what Disney Infinity is all about: Imagination. There could be a number Read the rest of this entry

Goat Simulator: Post-Script.

Long time readers of my site know that many years ago, I held a near-decade job within the video game biz as a member of Quality Assurance (or in other words, a tester). I played some fun enough games. Other games… well, not so much. But the time from prototype to retail form was a long and perilous road, often eating months of my life at a time. With long hours and waning sanity during “crunch mode”, one had to think outside the box or exploit various glitches within the vilest of games to keep one’s sanity. And sometimes, just sometimes, you could find the most hilarious of things within those games.

Goat Simulator is kind of like that.

At best, this game may actually still be in its “Beta” stage. In some circles of discussion, it might actually be “Alpha”. Let’s get to the point here: It’s glitchy. The physics are massively broken. The music is ridiculous and stupid. The character animations are laughable. Little makes sense. And it’s a hodgepodge of random events that just don’t connect together in any meaningful way. Ordinarily as a gamer, I’d be Read the rest of this entry

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